Fluff n' Gutz ending guide: Good, Neutral, Bad, agitation and the two item CGs

A practical route map for Kuroma's three endings, all eleven notable point-and-click objects, the scrunchie and box-cutter CGs, and post-completion Extras.

Spot the anomalies
How reading tools work

Listen reads the article aloud. Speed read shows phrases in sequence at your chosen pace. Language practice compares available translations. Save keeps a bookmark in this browser; find it in the player’s bookmarks. Play this article as Breakout turns its own words into bricks for you to knock out.

Share this article
Fluff n' Gutz ending guide: Good, Neutral, Bad, agitation and the two item CGs
AI-generated image
Advertisement
Advertisement

Description: A practical route map for Kuroma's three endings, all eleven notable point-and-click objects, the scrunchie and box-cutter CGs, and post-completion Extras.

For the Good ending in Fluff n' Gutz, cooperate with Kuroma, inspect at least one of four favourable objects, and ultimately stay. A dependable Neutral route is to cooperate, inspect the favourable objects, then commit to leaving. Bad requires more than defiance: interact with unfavourable objects to raise Kuroma's hidden agitation.

All three endings: conditions and order

Ending Condition and sequence Result Evidence URL Build / spoiler
Good Choose obedience from the outset; inspect Kuroma, the scrunchie, xylophone or books; commit to staying. Good is possible only without finalising the leave decision. https://michikani.itch.io/fluff-n-gutz/devlog/1676553/ending-cg-guide-quick v1.0 · 2026-09-29 · ⚠
Neutral Follow obedient responses, inspect the favourable objects, then finalise leaving. A developer-confirmed reliable example; a balanced score can also produce Neutral while staying. https://michikani.itch.io/fluff-n-gutz/devlog/1676553/ending-cg-guide-quick v1.0 · 2026-09-29 · ⚠
Bad Defy Kuroma repeatedly and inspect unfavourable objects such as the window, diary and box cutter. High agitation produces Bad whether you stay or leave; defiance alone may yield Neutral. https://michikani.itch.io/fluff-n-gutz/devlog/1676553/ending-cg-guide-quick v1.0 · 2026-09-29 · ⚠

Which objects affect Kuroma's hidden agitation?

The four favourable interactions are Kuroma himself, the scrunchie, the xylophone and the books. Obedience from the start is rewarded. Backing out of an initially bad choice avoids a penalty but does not grant the benefit of having complied immediately.

The seven unfavourable objects are the window, diary, drawing, plushie, candy wrappers, hospital gown and box cutter. Combining favourable and unfavourable inspections changes the final agitation score. The creator has not published exact point values or cutoffs.

Object Tendency What to know
Kuroma Favourable https://michikani.itch.io/fluff-n-gutz/devlog/1676553/ending-cg-guide-quick
scrunchie Favourable https://michikani.itch.io/fluff-n-gutz/devlog/1676553/ending-cg-guide-quick · CG
xylophone Favourable https://michikani.itch.io/fluff-n-gutz/devlog/1676553/ending-cg-guide-quick
books Favourable https://michikani.itch.io/fluff-n-gutz/devlog/1676553/ending-cg-guide-quick
window Unfavourable https://michikani.itch.io/fluff-n-gutz/devlog/1676553/ending-cg-guide-quick
diary Unfavourable https://michikani.itch.io/fluff-n-gutz/devlog/1676553/ending-cg-guide-quick
drawing Unfavourable https://michikani.itch.io/fluff-n-gutz/devlog/1676553/ending-cg-guide-quick
plushie Unfavourable https://michikani.itch.io/fluff-n-gutz/devlog/1676553/ending-cg-guide-quick
candy wrappers Unfavourable https://michikani.itch.io/fluff-n-gutz/devlog/1676553/ending-cg-guide-quick
hospital gown Unfavourable https://michikani.itch.io/fluff-n-gutz/devlog/1676553/ending-cg-guide-quick
box cutter Unfavourable https://michikani.itch.io/fluff-n-gutz/devlog/1676553/ending-cg-guide-quick · CG

Two item-specific CGs and unlockable Extras

Only two CGs are tied to particular point-and-click objects: the scrunchie, described as the best choice, and the box cutter, the worst. Each ending also awards one or more CGs; the game advertises eight in total. The September 29, 2026 update added a gallery, an afterword and behind-the-scenes Extras that unlock after all three endings.

Version, sources and remaining uncertainty

The download is labelled v1.0, updated September 29, 2026. The developer's September 25 quick guide intentionally omits some route combinations and numerical agitation thresholds. No direct executable playthrough was conducted, and no browser-play option appears on the storefront. Content warnings include gore, mutilation and abuse.

Sources / en: [1] Michikani, official ending and CG guide, 2026-09-25; [2] Official game and v1.0 downloads, checked 2026-10-22; [3] Full release and Extras, 2026-09-29; [4] Development log index.

Conclusion

Remember the three patterns: cooperate plus good objects plus stay for Good; the same favourable path plus leave for a reliable Neutral; defiance plus bad objects for Bad. Check the scrunchie and box cutter separately, then collect all endings for Extras.

Read this today

Each one answers a question readers of this article tend to ask next.

Browse all articles

If this article helped you, you can support the site. Support

Advertisement
Advertisement
Advertisement

Find other articles

All articles

Mendoi-chan

Who runs this site

Mendoi-chan

She turns friction at work and in everyday life into clear structure and practical next steps.