Granblue Fantasy: Relink ER Feels Like Replaying the Main Game’s Boss Progression

Before release, Endless Ragnarok was sometimes described as having an amount of content comparable to the main game.

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This article contains spoilers about bosses, combat presentation, and difficulty in Granblue Fantasy: Relink - Endless Ragnarok.

Before release, Endless Ragnarok was sometimes described as having an amount of content comparable to the main game.

At first, that sounded exaggerated.

After playing it, however, the statement starts to make sense.

The expansion is not necessarily as long as the main story in terms of maps or narrative scenes. Instead, it rebuilds the entire boss-progression loop.

Players once again have to:

  • challenge a difficult boss,
  • lose,
  • reconsider their build,
  • collect new materials,
  • strengthen weapons and traits,
  • and return for another attempt.

That process feels remarkably similar to progressing through the original endgame for the first time.

Even Bahamut Weapons Do Not Feel Safe

In the original game, Bahamut weapons represented endgame completion.

Entering ER with such equipment creates a natural expectation that the early content will be manageable.

Chaos difficulty quickly destroys that assumption.

Enemies attack frequently, cover huge areas, use heavy multi-hit attacks, and can eliminate both the player and CPU allies in seconds.

The surprising part is not merely that individual attacks deal high damage.

The attacks keep coming.

A build can feel fully upgraded and still be defeated almost instantly after one mistake.

The Real Wall Appears After the First Chaos Stage

The first layer of Chaos may still be manageable with older endgame builds.

The major difficulty spike comes afterward.

At that point, raw damage is no longer enough.

Players need to consider:

  • new sigils,
  • master traits,
  • additional weapon upgrades,
  • summons,
  • Guts,
  • Auto Revive,
  • and other survival-oriented effects.

A pure damage build may fail before it has a chance to deal meaningful damage.

This makes the transition especially brutal for players who cleared the first Chaos stage without much trouble.

Id Suddenly Feels Like an Enemy Again

Id is one of the funniest examples of ER’s tone.

After the events of the main game, he no longer feels like a straightforward enemy.

Seeing him again initially creates a sense of familiarity.

Then the battle presentation begins.

He suddenly faces the player with the intensity of someone saying:

Let us kill each other.

The reaction is immediate:

Wait, are you on the enemy side again?

Dragon-form Id is not merely a nostalgic rematch.

He is fast, aggressive, wide-reaching, and extremely dangerous.

The player barely has time to appreciate the reunion before being forced into survival mode.

Beelzebub Sits on a Throne in the Middle of Battle

Beelzebub creates a different kind of spectacle.

He is genuinely difficult, especially in higher-level encounters.

Yet during battle, he suddenly sits on a throne.

From the player’s perspective, it looks like he has decided to take a break.

Of course, the scene is intended to express absolute dominance and superiority.

But because it happens in the middle of a fight, it also feels like he is resting while trying to look impressive.

Beelzebub is not simply serious.

He is theatrically serious.

Every pose, transformation, and throne scene is performed as if declaring that he is the supreme being in the world.

That commitment makes him both intimidating and unintentionally funny.

“The World” Makes the JoJo Comparison Impossible to Ignore

Beelzebub’s shirtless appearance and dramatic poses already make him resemble DIO to some players.

Then Fraux begins talking about “The World.”

An enemy literally named The World appears.

Some players have also noted that its movements and form resemble The World from JoJo’s Bizarre Adventure.

There is no confirmed statement proving that this is an official JoJo reference.

Still, the combination is difficult to ignore:

  • a DIO-like Beelzebub,
  • an absolute ruler sitting on a throne,
  • the phrase “The World,”
  • an enemy named The World,
  • and movements that remind players of JoJo.

Even if the resemblance is accidental, the result is extremely funny for anyone familiar with the series.

Why the Difficulty Still Works

ER is brutally difficult.

Players can be defeated in one hit despite using heavily upgraded equipment.

CPU allies can collapse together, and enemies often attack again before the party can recover.

Yet the difficulty remains compelling because each loss creates a reason to improve.

A failed attempt may reveal that the build needs:

  • more damage,
  • more damage cap,
  • more HP,
  • better dodging,
  • Guts,
  • Auto Revive,
  • a different CPU setup,
  • or a newly added sigil.

The equipment-research loop begins again.

That is why ER can feel comparable to the main game.

It does not simply add more bosses.

It recreates the experience of learning, upgrading, failing, and finally winning.


関連記事・内部リンク候補

  • リリンクERのザ・ワールドが完全にジョジョだった話
  • リリンクERの召喚石まとめ──ルシファー、ベルゼバブ、ローラン、リリス
  • リリンクERのCHAOS攻略でワンパンされる理由
  • ゼタCPU最終装備・全ジーン構成
  • フラウ操作、ゼタ・カリオストロ・ナルメアCPU編成
  • リリンクERは本当に本編級のボリュームなのか
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