Description: How to reach the day-2 early ending, day-4 bad and Puppet endings, and both good endings. A spoiler route guide using the developer’s instructions and clearly labeled player tips.
Death is Sunhaired currently has five endings in Act I. One ends at the graves on day 2; the other four branch on day 4 into Bad, Puppet, and two Good outcomes. The decisive details are your distance from Vasily, recurring dreams of Elizaveta, and whether you make it to the final meal. Full ending spoilers follow.
| Ending | Requirement | Choice sequence | Outcome | Evidence / version | Spoilers |
| --- | --- | --- | --- | --- | --- |
| Early / day 2 | Keep Vasily at a distance; press at the graves | Act cold → on the walk repeatedly question him about Elizaveta’s grave | Ends on day 2 | Official · v1.2* | ⚠️ |
| Bad / day 4 | Avoid Early, remain distant | Stop short of the grave interrogation → keep your distance from Vasily | Bad ending | Official · v1.2* | ⚠️ |
| Puppet / day 4 | Recurring dreams plus closeness on day 4 | Use the name Elizaveta to encourage dreams → get close to Vasily on day 4 | Puppet ending | Official · v1.2* | ⚠️ |
| Good 1 / day 4 | Reach the meal without triggering the other endings | Avoid the paintings conversation → at breakfast favor keeping things as they are → choose one final option | First good outcome | Official · Players · v1.2* | ⚠️ |
| Good 2 / day 4 | Reach the same final meal | Follow the Good route → select the other final option | Second good outcome | Official · Players · v1.2* | ⚠️ |
The grave question is a trap, not a romance shortcut
The developer’s early-ending recipe combines two actions: treat Vasily coolly and repeatedly press him for answers at the graves. A player says repeated questions about Elizaveta’s gravestone were enough in their run, regardless of earlier warmth. That is a useful report, but the developer’s combined condition is the safer route.
Save before the graveyard walk. One save can branch into the day-2 outcome and the longer day-4 paths without replaying the entire opening.
Why dreams matter—and why they can mislead you
For Puppet, the official guide calls for consecutive dreams followed by growing closer to Vasily on day 4. Naming the protagonist Elizaveta is the easiest suggested way to trigger those dreams, not a stated mandatory password.
A separate developer tip advises keeping your distance on day 4 if dreams recur and you want to avoid a bad outcome. These tips describe different goals: pursue intimacy for Puppet, or back away when trying to escape it.
Getting both good endings at breakfast
The official guide says both Good outcomes are selected after reaching the day-4 meal. Player walkthrough comments add a practical route: avoid questioning Vasily about the paintings, choose to keep the relationship as it is at breakfast, then save before the final decision and take both alternatives.
One player says viewing Elizaveta’s portrait in the bedroom is important for their dream-heavy Bad route. The developer has not published a numerical dream counter, a complete dialogue-by-dialogue flowchart, or distinct official names for the two Good outcomes.
Version 1.2, controls and collectible art
The itch.io listing offers a v1.2 desktop build and an HTML5 edition. The July 3 update added visible Skip and Back controls plus better mobile-browser support. A June 22 update added a sleeping-scene CG and an optional question about the armor.
The game advertises five endings and five CGs, but the official walkthrough does not assign each CG to a specific decision. Act II was confirmed on July 25; the routes above concern the released Act I story.
Conclusion
For a clean five-ending run, save at the grave walk, at the day-4 relationship decisions, and immediately before the breakfast finale. Separate developer-confirmed triggers from player-discovered shortcuts when a route behaves differently.
*v1.2 is the current listed build. Routes come from March 2026 developer guidance and public player reports; they have not been replay-tested on v1.2.
References (6)
Official game page — 2026-10-19.
Developer guide to five endings — 2026-03-19.
Developer tip and player reports — 2026-03-16.
Browser controls and mobile update — 2026-07-03.
New scene and armor dialogue — 2026-06-22.
Act II announcement — 2026-07-25.
