Get the Act 1 good, bad and Crownus endings, unlock the four-point collar scene, and follow community-documented Act 2 routes through Wizzy, Knighter and Butley.
For Act 1 of Kingdom of Marionettes, three affection points unlock the regular good ending, two or fewer lead to the bad ending, and entering crownus at Jestyn's name prompt triggers the secret ending. Act 2, released on October 7, 2026, has a community guide for a normal route and two hidden outcomes. The crucial distinction: the first act's numbers come from the developer; the second act's route map is player-reported. Full spoilers follow.
Ending route chart (spoilers)
| Route | Conditions and action order | Outcome / confidence | Evidence URL | Version | Spoiler |
|---|---|---|---|---|---|
| Act 1 Good | Help farmers with money, channels or seeds (+2); refuse land purchase (+1); avoid eating chocolate (0). Total at least 3 | Good ending; developer-confirmed | https://thepipiw.itch.io/kingdom-of-marionettes/devlog/1427962/ending-guide | Act 1 / 2026-02-27 | ⚠ |
| Act 1 Bad | Defer farmer decision (0); buy land (−1); call Jestyn's criticism annoying (0); eat chocolate (−1) | Bad ending at 2 or less; developer-confirmed | https://thepipiw.itch.io/kingdom-of-marionettes/devlog/1427962/ending-guide | Act 1 / 2026-02-27 | ⚠ |
| Act 1 Secret | Inspect the writing on the King puppet's door; type crownus when Jestyn asks your name |
Secret ending independent of the usual score; developer-confirmed | https://thepipiw.itch.io/kingdom-of-marionettes/devlog/1427962/ending-guide | Act 1 / 2026-02-27 | ⚠ major |
| Act 2 Normal | Continue without investigating Crownus's room | Normal outcome; community walkthrough | https://sammiotomeaddicted.wordpress.com/2026/10/10/kingdom-of-marionettes-act-2-guide/ | Act 2 / 2026-10-10 | ⚠ |
| Act 2 Secret 1 | Inspect Wizzy's corner and Knighter's desk repeatedly; ask both about relationships and the King; investigate Crownus until stopped; refuse Jestyn's company; ask Butley about the King | Jestyn rescues you; community walkthrough | https://sammiotomeaddicted.wordpress.com/2026/10/10/kingdom-of-marionettes-act-2-guide/ | Act 2 / 2026-10-10 | ⚠ major |
| Act 2 Secret 2 | Exhaust Crownus-room interactions; inspect Wizzy's and Knighter's photos and ask their King questions; refuse Jestyn's company; ask Butley about other puppets | Priest-puppet route; community walkthrough | https://sammiotomeaddicted.wordpress.com/2026/10/10/kingdom-of-marionettes-act-2-guide/ | Act 2 / 2026-10-10 | ⚠ major |
Act 1: the score and the collar threshold
The developer's February chart assigns +2 for any concrete solution to the farmers' problem, 0 for requesting time, and −1 for leaving the farmers to solve it alone. Refusing the land purchase adds one; accepting subtracts one; delaying adds zero. Finding Jestyn's criticism funny adds two, while calling it annoying adds zero. Eating the chocolate loses one; skipping it is neutral. Good starts at three, but the collar scene requires four. For a clean three-point run, help the farmers, refuse the purchase and choose neutral replies afterward. Switch the criticism answer to funny and the total becomes five. The collar is a scene option, not a fourth Act 1 ending.
Act 1: the King's door and name trick
The King puppet's door provides the clue. At the specific moment Jestyn asks for the protagonist's name, enter crownus as one word. The creator says this locks the secret outcome. Other puppet names can provoke reactions, but the developer does not identify them as alternate secret-ending passwords. Save separately before experimenting, so the name trigger does not obscure your affection-score test.
Act 2: escape the apparent loop
If Act 2 sends you back through familiar scenes, investigate rather than immediately assuming the game has finished. Sammi's October 10 guide says to examine the corner in Wizzy's room and the desk in Knighter's room until the photograph explanations appear, then ask each about the other puppets and the King. Revisit Crownus's room and decline Jestyn's offer to follow. For Secret 1, question Butley about the King; for Secret 2, ask about his relationships with the other puppets. Players mention trying certain inspections three times. That is a useful troubleshooting hint, not a verified universal counter or source-code condition.
Platforms, translations and safe downloads
The October 7 developer announcement made Act 2 available for PC and Mac, with Android planned later. Simplified Chinese was supported for Act 1 at that point, while Act 2 translations were pending. A feature box on the storefront still describes Act 1, so consult the newer announcement for Act 2 availability. The creator explicitly warns against unofficial browser copies: use the developer's itch.io download rather than a lookalike website.
Evidence and verification limits
Checked October 21, 2026: official storefront, developer's scoring guide, Act 2 announcement, anti-mirror warning, development index, independent walkthrough, relevant comments and jam listing. No local playthrough or binary inspection was performed; exact Act 2 flags and every possible variation remain unverified. Player questions demonstrate demand for route help, not a measured search-volume figure.
Evidence and verification limits — links
- https://thepipiw.itch.io/kingdom-of-marionettes
- https://thepipiw.itch.io/kingdom-of-marionettes/devlog/1427962/ending-guide
- https://thepipiw.itch.io/kingdom-of-marionettes/devlog/1695815/act-2-update
- https://sammiotomeaddicted.wordpress.com/2026/10/10/kingdom-of-marionettes-act-2-guide/
- https://thepipiw.itch.io/kingdom-of-marionettes/devlog/1460214/dont-play-kom-on-random-website
Conclusion
The efficient split is simple: calculate Act 1's score, reserve crownus for its separate secret route, then tackle Act 2 as an investigation puzzle. In a theater of living puppets, checking the same room again can be the move that finally changes the script.
