Description: Developer-backed routes for endings 1–6, the chicken fricassee scene, missing-phone split, saves and text skipping.
In The Space Between Us, Elsie is sick in bed when coworker Stanley decides to take care of her. The full game has six endings, determined by competing Rejection, Affection and Independence values rather than a single rigid answer list. For Ending 1, reject him consistently; for Ending 5, actively seek closeness. The remaining endings depend on the particular emotional states and dinner conversations below. Full spoilers follow.
Ending — 1–6
| Ending | Conditions and sequence | Result | Evidence URL | Build | Spoiler |
|---|---|---|---|---|---|
| 1 | Respond as unfriendly as possible to Stanley throughout | Rejection-leaning ending | https://maplegame31.itch.io/the-space-between-us/devlog/1322891/guide-warning-spoilers | Full release 2026-01-16 (build unnumbered) | ⚠ |
| 2 | Annoyed in bed → try to send him away → let him cook chicken fricassee → stay silent at dinner → feel annoyed later → phone missing → choose at two late branches | Ending 2; exact final option unlisted | https://maplegame31.itch.io/the-space-between-us/devlog/1322891/guide-warning-spoilers | Full release 2026-01-16 (build unnumbered) | ⚠ |
| 3 | Use the same setup as Ending 2, then vary the two choices after the phone goes missing | Ending 3; exact final option unlisted | https://maplegame31.itch.io/the-space-between-us/devlog/1322891/guide-warning-spoilers | Full release 2026-01-16 (build unnumbered) | ⚠ |
| 4 | Uncomfortable but grateful for his visit → let him cook anything → say nothing at dinner → reflect in bed → answer yes when asked if his visit bothers you → phone missing | Ending 4 | https://maplegame31.itch.io/the-space-between-us/devlog/1322891/guide-warning-spoilers | Full release 2026-01-16 (build unnumbered) | ⚠ |
| 5 | Be consistently warm; Elsie must seek Stanley’s company | Affection-leaning ending | https://maplegame31.itch.io/the-space-between-us/devlog/1322891/guide-warning-spoilers | Full release 2026-01-16 (build unnumbered) | ⚠ |
| 6 | Annoyed and trying to dismiss him → permit chicken fricassee → observe briefly at dinner without scrutinizing → discuss your vacation → annoyed in bed but find the phone | Ending 6 | https://maplegame31.itch.io/the-space-between-us/devlog/1322891/guide-warning-spoilers | Full release 2026-01-16 (build unnumbered) | ⚠ |
Why being rude does not always give the same ending
The creator names three distinct counters: Rejection for pushing Stanley away, Affection for welcoming companionship, and Independence for protecting Elsie’s agency. Endings are decided by relative values, so an occasional imperfect answer need not ruin a run. Endings 2 and 6 both start with irritation, but the dinner interaction, vacation conversation and phone outcome differ.
Where Endings 2 and 3 split
The official guide specifies their shared setup and says two more branching decisions appear after Elsie fails to locate her phone. It does not disclose the exact final option labels or map each of those answers to a numbered ending. Save at the missing-phone moment and again at the next fork; test the alternatives instead of following invented dialogue.
Ending 4 versus Ending 6
For 4, Elsie appreciates the visit despite feeling uncomfortable, leaves the meal choice to Stanley, refuses dinner conversation and admits that his presence bothers her. For 6, she starts irritated, lets him make chicken fricassee, glances at him rather than staring and talks about her vacation. The phone being found in 6 but missing in 4 is a useful checkpoint.
Release, skipping and limits
The full Windows release arrived January 16, 2026, with about 17,000 words, 12 CGs and roughly 60 minutes per run; the download is approximately 1,021 MB. Previously read text can be skipped after finishing an ending; Permanent Skip can also be enabled in settings. The developer explains that read-text flags update upon returning to the main menu after an ending. These instructions come from the developer’s published guide, not a direct playthrough. Numeric thresholds, exact late options for 2/3 and individual CG triggers remain unverified.
Sources checked 2026-10-21: Official game and specifications · Developer guide 2026-01-20 · Full release 2026-01-16 · Developer reflections 2026-02-01. The 2025 demo forecast five endings; the full release has six. A player reports difficulty with ending 4, but search volume has not been measured.
Conclusion
Bottom line: Reject for 1, pursue closeness for 5, save twice after the missing phone for 2/3, follow the gratitude-plus-discomfort path for 4, and the vacation-plus-found-phone path for 6. The real puzzle is that autonomy is measured separately from affection.








