Cat'sWayHome2 guide: stop the slime and get the cat home

Learn how to slide road tiles, interrupt the slime's route, move occupied tiles and exit through the glowing corner in Cat'sWayHome2.

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On each turn, either walk the cat along a road or slide one road tile into an empty space. Break the connected route the slime uses to approach you, then build a path to the glowing corner and walk from that corner toward the house. The corner tile itself can be moved, so its exit-facing direction matters.

Play and controls

Official free browser game, released October 27, 2026. Use the arrow keys or WASD to walk. Click a tile to slide it into a vacant cell; if more than one destination is possible, select the tile and then click the empty cell. A cat or slime standing on a moved tile travels with it.

Input Function
Arrows / WASD Walk the cat along a road
Mouse click Move one road tile to an empty cell
R Restart the current board
N Load a different board
HOME Return to the title

Turn-by-turn route planning

  1. Locate the cat, slimes, vacant cells, glowing corner and house. Trace which roads currently connect the pursuers to the cat.
  2. Every action also gives the slimes a chance to move along the road toward you. When their route is connected, consider sliding a tile to break it before walking forward. The developer explicitly says a slime cannot move without a connected road.
  3. Build a usable route for the cat a section at a time. Sliding a tile also costs a turn, so reassess the slime's connection after every change.
  4. Remember that moving an occupied tile carries its occupant. That can reposition the cat, but may also transport a slime to a dangerous location.
  5. At the finish, inspect the glowing corner tile. If its road does not face the house, rearrange the corner tiles until the exit is oriented correctly. Walk the cat from the glowing corner toward home.

Later boards and common mistakes

The board grows from 5×5 to 7×7 to 9×9 every 20 levels. Later stages add slimes and reduce vacant spaces. Do not spend turns creating a beautiful uninterrupted road for the enemy. When stuck, use R to restart or N to request another board; the description does not establish N as a guaranteed level skip.

FAQ

Why is the slime stationary? Its road may be disconnected; that is an intended rule. Can I slide a tile occupied by a character? Yes, the occupant moves with it. Is reaching the corner enough? You must walk toward the house from the glowing corner. Is there a fixed solution for every level? The developer says each board has a solvable route, but exact sequences, a final ending and firsthand completion have not been verified.

Bottom line: disconnect the pursuer, connect your escape, and align the glowing corner with the house. The puzzle is not just getting a cat home; it is deciding whose road to build.

Source: official developer instructions, checked October 28, 2026 (JST).

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