Today, I'll Be The Hero endings: six outcomes, Rogue trust 5, and the real door

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Description: Exact route choices for Warrior, Mage, Jester, Princess, Safe Again and Myself, with Rogue's trust points and the developer's title-screen door clarification.

The official guide names six outcomes, although the feature blurb still says '5(?) endings'. The biggest trap is the secret MYSELF ending: knock three times on the door on the starting menu, not the tower door during the story. The developer clarified this in a reply to a stuck player.

All endings and trust checklist (spoilers)

Goal or condition Choices in order Result Source URL Version / checked Spoiler
WARRIOR Crossroads: thorny route; city: show the blade; forest: act immediately. Warrior route; Rogue cannot be saved on this route. 1 2026-10-17 / HTML5(build ?) ⚠
MAGE Crossroads: ask Mage for a reading; city: manipulate minds; forest: sleep early. Mage route. 1 2026-10-17 / HTML5(build ?) ⚠
JESTER Crossroads: toss a coin; city: persuade with a coin; forest: spend time with companions. Jester route. 1 2026-10-17 / HTML5(build ?) ⚠
PRINCESS In the first three nodes, choose one Warrior, one Mage and one Jester response; fail to save Rogue. Princess outcome. 1 2026-10-17 / HTML5(build ?) ⚠
SAFE AGAIN Use the same 1+1+1 split across the first three nodes; bring Rogue's trust to 5 and save them. Safe Again outcome. 1 2026-10-17 / HTML5(build ?) ⚠
MYSELF On the START MENU, click the door three times, not the tower door in the story. Secret Myself ending; creator clarified which door. 1, 2 2026-10-17 / HTML5(build ?) ⚠
Rogue trust +1 Spare the first encounter by scaring it away rather than killing. +1 trust. 1 2026-10-17 / HTML5(build ?) ⚠
Rogue trust +2 Buy the iron knife. +2 trust. 1 2026-10-17 / HTML5(build ?) ⚠
Rogue trust +1 Use the iron knife on the injured creature. +1 trust. 1 2026-10-17 / HTML5(build ?) ⚠
Rogue trust +1 Lean out of the vision. +1 trust. 1 2026-10-17 / HTML5(build ?) ⚠
Rogue trust +1 Leave the campsite to rest. +1 trust. 1 2026-10-17 / HTML5(build ?) ⚠
Rogue trust +2 Keep enough supplies for the seaside-cave extra scene with Rogue; start with 3, replenish through locksmith or campsite loot if needed. +2 trust when the scene occurs. 1 2026-10-17 / HTML5(build ?) ⚠

How to save the Rogue

Rogue's trust starts at zero and must reach five. Buying the iron knife is worth two points; the optional seaside-cave scene is worth another two. Scaring off the first encounter, using the knife on the wounded creature, leaning out of the vision and resting away from camp each add one. The example total of 1+2+1+1 reaches five, but compatibility of those choices within a single playthrough was not independently tested. The Warrior route cannot save Rogue, regardless of your hopes for a perfect run.

Princess versus Safe Again

Both outcomes require a deliberately balanced opening: one Warrior, one Mage and one Jester choice across the first three nodes. If Rogue is not saved, the outcome is PRINCESS. If you save Rogue by reaching the trust requirement, it becomes SAFE AGAIN. That makes the trust system more important than simply picking the kindest-sounding response at the finale.

The three knocks: which door?

A player reported clicking the door at the tower ending three times without success. The creator answered that the correct door is on the starting menu. It is a menu interaction, not a tower-dialogue choice. The HTML5 version uses left click for buttons, Enter or Space to advance and Shift to skip. The creator suggested browser interaction bugs could explain a failure even at the correct door.

Verification boundary

Checked against the official page and creator's comment on 17 October 2026. The embedded Godot game needs JavaScript/canvas, so its choices could not be played or independently reproduced here. The page does not state a build version; '5(?)' and six named guide headings are reported separately. Search volume is unmeasured.

Sources

[1] Official game page and creator's ending guide (accessed 2026-10-17). [2] Creator's correction: starting-menu door (comment on official page). [3] Development notes (2026-07-21). [4] Game jam entry. [5] Playable HTML5 frame (canvas/JavaScript; not playable in this research environment).

Conclusion

In short: choose a consistent trio for Warrior, Mage or Jester; balance the first three for Princess/Safe Again and control Rogue's trust; for MYSELF, click the starting-menu door three times.

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