Can I Walk You Home? — all 7 endings, exact choices and Patrick's timer routes

A spoiler-marked walkthrough for Taken, Almost made it, Tricked, Too close and the other endings, with the developer's 10-point love/stalking clarification.

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Can I Walk You Home? — all 7 endings, exact choices and Patrick's timer routes
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Description: A spoiler-marked walkthrough for Taken, Almost made it, Tricked, Too close and the other endings, with the developer's 10-point love/stalking clarification.

This short rural-road horror story begins with a stranger offering to walk you home. The practical way to collect its seven endings is to separate the routes where you accept Patrick's company from the ones where you decline it. The first group contains the extended conversation that leads to Taken, Almost made it and Too close. The second group contains the timed choices used for Surprise, Stalker and Tricked. The table preserves the developer's English menu labels so you can follow them without guessing at a paraphrase.

All seven endings: spoiler route table

Ending Exact English choices in order What changes the result Evidence URL Build / checked Spoiler
Home sweet Home Walk me home → Walk Quietly → Yes → Ask what business → Sweet / Strange Patrick shows little interest; Sweet versus Strange matters if both hidden stats hit ten. https://bondagebunny.itch.io/can-i-walk-you-home/devlog/681263/ending-guide v3* · 2026-10-22 ⚠
Taken Walk me home → Talk to him → Gossip → Ask about his day → Empathize → Sweet → What are you doing here? → Lasagna → Laugh at him → Ask if work was better today → Why are your sleeves so long? → Tie them → Ask about his dog → Ask about work → Contact him → Yes or No The long conversation ends with contacting Patrick; the final Yes or No is permitted. https://bondagebunny.itch.io/can-i-walk-you-home/devlog/681263/ending-guide v3* · 2026-10-22 ⚠
Almost made it Walk me home → Talk to him → Gossip → Ask about his day → Empathize → Sweet → What are you doing here? → Lasagna → Laugh at him → Ask if work was better today → Why are your sleeves so long? → Tie them → Ask about his dog → Ask about work → Don't contact him Same conversation as Taken, but do not contact him. https://bondagebunny.itch.io/can-i-walk-you-home/devlog/681263/ending-guide v3* · 2026-10-22 ⚠
Surprise Decline → Don't call → Strange → Lie → No thanks → Walk faster → Don't panic ×5 → Don't ask him Complete Don't panic five times and avoid the final question. https://bondagebunny.itch.io/can-i-walk-you-home/devlog/681263/ending-guide v3* · 2026-10-22 ⚠
Stalker Decline → Don't call → Strange → Lie → No thanks → Walk faster → Lose timer Allow the timer to expire on the solo-walk route. https://bondagebunny.itch.io/can-i-walk-you-home/devlog/681263/ending-guide v3* · 2026-10-22 ⚠
Too close Walk me home → Talk → Gossip → Ask about the day → Empathize → Sweet → Lasagna → Laugh → Ask What hobby → Pry Ask about his hobby, then pry into his past. https://bondagebunny.itch.io/can-i-walk-you-home/devlog/681263/ending-guide v3* · 2026-10-22 ⚠
Tricked Decline → Call → Let the timer run out → Sweet → What are you doing here? → Oh, that's sweet → Yea → Any → Decline → Stay silent → Text back Call early, let the timer expire, and answer the later text. https://bondagebunny.itch.io/can-i-walk-you-home/devlog/681263/ending-guide v3* · 2026-10-22 ⚠

Taken versus Almost made it: one final contact choice

Both routes use the same unusually long sequence: talk, gossip, ask about his day, empathize, choose Sweet, discuss lasagna, sleeves, his dog and his work. At the end, Contact him produces the Taken route in the developer's guide, whereas Don't contact him leads to Almost made it. If you only change the final answer after a different earlier conversation, you have not followed the published route. The guide explicitly permits either Yes or No after Contact him.

Three different ways a timer matters

Surprise and Stalker share Decline, Don't call, Strange, Lie, No thanks and Walk faster. To get Surprise, successfully choose Don't panic five times and finish with Don't ask him. For Stalker, lose the timer instead. Tricked also needs a timer to run out, but its setup starts with Decline followed by Call, and its final distinctive action is Text back. A timeout is therefore not a universal shortcut to the same ending.

Love, stalking and the ten-point tie

In a creator reply, BondageBunny explains that some outcomes depend on reaching ten points in love or stalking. When both stats are at ten, describing Patrick as Sweet prioritizes love, while Strange prioritizes stalking. This is a tie-break explanation, not a complete numerical map of all seven endings. The developer did not publish the point value of every menu choice or a complete per-image unlock list for the five gallery CGs.

Version and verification boundary

The game page checked on 22 October 2026 lists Version 3 for Windows, Mac, Linux and Android. The ending guide dates to 13 February 2024 and its historical file list showed Android Version 2. The exact choices above come from the creator, not from a claimed hands-on replay of the current downloads. The QTE's precise seconds, internal score increments and possible version-specific variations remain untested.

Sources and checked dates

Version note: v3 is the current storefront download label on 2026-10-22; the 2024 guide has not been independently replay-tested on that build. All routes are spoiler-marked. Original English choice labels are retained intentionally to match the game's interface.

Conclusion

For all seven endings, sort your attempts by accept versus decline, then change contact, prying or timed input at the decisive moment. The easily confused pairs are Taken/Almost made it and Surprise/Stalker.

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