Four endings, chapter-by-chapter score choices, hidden ring and flower scenes, injury variants and Tiara outcomes in version 1.1.
There are four main endings in version 1.X, plus separate game overs. The first split is whether the Lonely Prince chooses Creek or Haven. After the attendant announces the winner, one final choice creates two endings per winner. Save at that announcement. The developer says Creek wins above five points and Haven below five; exactly five is not explained, so aim well beyond the threshold.
Four ending routes and the best save point (spoilers)
| Ending | Conditions and action order | Evidence | Source URL | Version | Spoiler |
|---|---|---|---|---|---|
| Pity | Pity: make Creek the winner, then choose the Prince at the final decision. | Developer-confirmed route | https://breadinc.itch.io/boab/devlog/1690074/endings-guide | 1.X / 1.1 | ⚠ |
| Creek alternative / unverified title | Other Creek-win ending: reload the winner announcement and take the other final option. Its official name is not given in the guide. | Developer-confirmed route | https://breadinc.itch.io/boab/devlog/1690074/endings-guide | 1.X / 1.1 | ⚠ |
| Worry | Worry: have Haven win, then choose to let Creek leave. | Developer-confirmed route | https://breadinc.itch.io/boab/devlog/1690074/endings-guide | 1.X / 1.1 | ⚠ |
| Guilt | Guilt: have Haven win, then take the option where Creek kills Haven and the Prince. | Developer-confirmed route | https://breadinc.itch.io/boab/devlog/1690074/endings-guide | 1.X / 1.1 | ⚠ |
Score increases and penalties in Chapters 1–4
| Ending | Conditions and action order | Source URL | Version | Spoiler |
|---|---|---|---|---|
| Chapter 1 | Rescue the drowning girl; succeed at fishing | https://breadinc.itch.io/boab/devlog/1690074/endings-guide | 1.X / 1.1 | ⚠ |
| Chapter 2 | Choose Creek to perform; return the Empress’s ring (hidden scene); inspect the open grave; room with Tiara | https://breadinc.itch.io/boab/devlog/1690074/endings-guide | 1.X / 1.1 | ⚠ |
| Chapter 3 | Ask the attendant about the Prince; clean the garden; save Haven | https://breadinc.itch.io/boab/devlog/1690074/endings-guide | 1.X / 1.1 | ⚠ |
| Chapter 4 | Refuse Haven’s treatment (unavailable with too many injuries); place Haven’s flower on the Queen’s grave (hidden scene); leave the treasure-room earring | https://breadinc.itch.io/boab/devlog/1690074/endings-guide | 1.X / 1.1 | ⚠ |
Failing to catch a fish in Chapter 1 lowers the score. Stealing the treasure-room earring in Chapter 4 costs two points. The developer does not state the individual gains for positive actions, so do not assume each adds exactly one. For Haven, prioritize neutral and negative choices, then check the winner announcement.
Officially neutral options include not rescuing the girl, asking Haven about gifts, selecting nobody to perform, calling for help, sharing a room with Haven, asking about the brides, picking fruit, sacrificing Haven and accepting her treatment. Neutral for the ending score may still change other scene flags.
Injuries and Tiara change the ending
Pity: with more than three injuries, Creek dies before treatment. If Tiara never returns to her ship, she assumes power on the island. If both Tiara and Creek die, the Prince remains alone. Worry: with an untreated hand and more than three injuries, Creek dies in a boat; with fewer than three, her hand is amputated. Exactly three is unspecified. Guilt: if Tiara survives, she takes power. These are variations within the four endings.
The ring, flower and rumored fifth ending
Returning the Empress’s ring in Chapter 2 and taking Haven’s flower to the Queen’s grave in Chapter 4 are developer-identified hidden scenes that also raise the ending score. Their complete unlock prerequisites are not published. A possible fifth secret ending has been discussed, but the developer says it is not coded into the 1.X game.
Version 1.1 and verification limits
The October 5, 2026 update added browser play in version 1.1. Timed choices and button-mashing minigames can be disabled in settings; failing a button-mash event is a game over, not one of the four main endings. Eleven official pages and development posts were reviewed. The game was not played to completion here, and the exact-five case, the unnamed Creek ending and full hidden-scene requirements remain unverified. Search volume was not measured.
Developer sources
https://breadinc.itch.io/boab/devlog/1690074/endings-guide (2026)
https://breadinc.itch.io/boab (2026-10-18)
https://breadinc.itch.io/boab/devlog/1691905/version-11-release-browser-version-more (2026)
https://breadinc.itch.io/boab/devlog/1691913/version-11-accessibility-log (2026)
https://breadinc.itch.io/boab/devlog/1683459/3009-devlog-controversial-choices (2026)
https://breadinc.itch.io/boab/devlog (2026-10-18)
Conclusion
Raise Creek’s score to win her branch, or choose neutral and negative actions for Haven. Save at the winner announcement and try both final options. Injuries and Tiara’s fate determine which version of each story you see.
