it sucks to be us: All 5 Endings, Exact Route Logic and How to Avoid Ending 5

A practical guide to the five endings, the shared eleven-decision route, the seven-decision alternatives, hidden stats, flags and the Ending 5 trap.

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A practical guide to the five endings, the shared eleven-decision route, the seven-decision alternatives, hidden stats, flags and the Ending 5 trap.

Endings 1 and 2 share an eleven-decision route and split at the invitation home. Endings 3 and 4 differ at the opening destination. If Ending 5 keeps appearing, stop accumulating the frustration that drives its branch. These paths come from the developer’s published guide, not a claimed hands-on completion.

This English-language Twine story launched on October 31, 2025, and received a minor typo correction on June 7, 2026. The current build number is not specified. Its characters include a closeted transmasculine protagonist and Xinyu; check the game page for its content warnings before playing.

Five endings at a glance — spoilers

| Ending | Route and condition | Outcome | Evidence, version, spoiler |

|---|---|---|---|

| 1. PARTNERS IN CRIME | Follow the proactive eleven-step route; finish by inviting him to stay at your place | Unlocks Ending 1 | Official guide; 2025-11-02; 2026-06-07 text patch; SPOILERS |

| 2. BIRDS OF A FEATHER | Use that same route, then choose the option for him to walk you home | Unlocks Ending 2 | Official guide; 2025-11-02; 2026-06-07 text patch; SPOILERS |

| 3. WHAT’S YOUR SCHEDULE? | Follow the seven-step restrained route beginning at the drinks list | Unlocks Ending 3 | Official guide; 2025-11-02; 2026-06-07 text patch; SPOILERS |

| 4. DON’T CALL US, WE’LL CALL YOU | Start by going to the restroom, then use the remaining six steps of Ending 3 | Unlocks Ending 4 | Official guide; 2025-11-02; 2026-06-07 text patch; SPOILERS |

| 5. NOTHING DOING | High accumulated upset can steer the story here; review four developer-listed choices to avoid | May funnel into Ending 5 | Official guide; 2025-11-02; 2026-06-07 text patch; SPOILERS |

Endings 1 and 2: eleven shared decisions

  1. Look at the drinks list

  2. Pick the soft crocheted toy

  3. Decide that your resolve might be genuine this time

  4. Acknowledge that the approach is too intense

  5. Make yourself push forward

  6. Notice how attractive he looks

  7. Choose the reference to the film Soylent Green

  8. Choose the topic about oversharing painful experiences

  9. Offer an invitation without a fixed date

  10. Recognize that the moment feels pleasant

  11. Invite him to stay at your place for 1 / have him accompany you home for 2

Endings 3 and 4: the opening split

  1. Check the drinks list for 3 / head to the restroom for 4

  2. Pick the soft crocheted toy

  3. Choose the option about looking at a phone

  4. Choose the option concerning conversation

  5. Ask whether he knows people here

  6. Choose the topic about oversharing painful experiences

  7. Offer the open-ended invitation

Why Ending 5 keeps happening

The developer did not publish a guaranteed four-click route to Ending 5. The four choices above appear as warnings: avoid them if you do not want that ending. It would be misleading to claim that picking all four always guarantees it. For a reliable alternative, restart and follow one of the complete routes for Endings 1–4.

  • Approach the younger group

  • Pass that group without engaging

  • Try leaving once more

  • Bring up monitoring applications

Three hidden stats, flags and patches

Three scores shape the narrative: Bold rewards initiative and favors Endings 1–2; Awkwardness tends toward 3–4; Upset can force 5 at specific checkpoints. No numerical thresholds or complete scoring matrix were published. Flags also matter, including whether you took time to settle down and whether you acquired a pen.

The November 2, 2025 guide accompanied a fix for a rare combination of variables that previously could leave players unable to reach any ending. June 7, 2026 brought a typo fix. Xinyu’s costume references Rika from Pokémon Scarlet and Violet, as the developer confirmed.

Where to play and what is verified

Open the game page and press Run game; click text links to move between Twine passages. The embedded story and its state variables could not be operated directly in this research session. The eleven- and seven-decision sequences are developer-provided examples; other valid paths may exist.

Bottom line

For 1 or 2, follow the proactive route and change the final invitation. For 3 or 4, change the first destination. For escaping 5, a documented complete route is more dependable than guessing which invisible score moved.

AdBooks on this topic

  • Thinking, fast and slow

    Daniel Kahneman / Farrar, Straus & Giroux / 2011

    A book on decision-making, the field this article belongs to.

  • Decisive

    Chip Heath, Dan Heath / Currency / 2013

    A book on decision-making, the field this article belongs to.

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