A practical guide to the five endings, the shared eleven-decision route, the seven-decision alternatives, hidden stats, flags and the Ending 5 trap.
Endings 1 and 2 share an eleven-decision route and split at the invitation home. Endings 3 and 4 differ at the opening destination. If Ending 5 keeps appearing, stop accumulating the frustration that drives its branch. These paths come from the developer’s published guide, not a claimed hands-on completion.
This English-language Twine story launched on October 31, 2025, and received a minor typo correction on June 7, 2026. The current build number is not specified. Its characters include a closeted transmasculine protagonist and Xinyu; check the game page for its content warnings before playing.
Five endings at a glance — spoilers
| Ending | Route and condition | Outcome | Evidence, version, spoiler |
|---|---|---|---|
| 1. PARTNERS IN CRIME | Follow the proactive eleven-step route; finish by inviting him to stay at your place | Unlocks Ending 1 | Official guide; 2025-11-02; 2026-06-07 text patch; SPOILERS |
| 2. BIRDS OF A FEATHER | Use that same route, then choose the option for him to walk you home | Unlocks Ending 2 | Official guide; 2025-11-02; 2026-06-07 text patch; SPOILERS |
| 3. WHAT’S YOUR SCHEDULE? | Follow the seven-step restrained route beginning at the drinks list | Unlocks Ending 3 | Official guide; 2025-11-02; 2026-06-07 text patch; SPOILERS |
| 4. DON’T CALL US, WE’LL CALL YOU | Start by going to the restroom, then use the remaining six steps of Ending 3 | Unlocks Ending 4 | Official guide; 2025-11-02; 2026-06-07 text patch; SPOILERS |
| 5. NOTHING DOING | High accumulated upset can steer the story here; review four developer-listed choices to avoid | May funnel into Ending 5 | Official guide; 2025-11-02; 2026-06-07 text patch; SPOILERS |
Endings 1 and 2: eleven shared decisions
Look at the drinks list
Pick the soft crocheted toy
Decide that your resolve might be genuine this time
Acknowledge that the approach is too intense
Make yourself push forward
Notice how attractive he looks
Choose the reference to the film Soylent Green
Choose the topic about oversharing painful experiences
Offer an invitation without a fixed date
Recognize that the moment feels pleasant
Invite him to stay at your place for 1 / have him accompany you home for 2
Endings 3 and 4: the opening split
Check the drinks list for 3 / head to the restroom for 4
Pick the soft crocheted toy
Choose the option about looking at a phone
Choose the option concerning conversation
Ask whether he knows people here
Choose the topic about oversharing painful experiences
Offer the open-ended invitation
Why Ending 5 keeps happening
The developer did not publish a guaranteed four-click route to Ending 5. The four choices above appear as warnings: avoid them if you do not want that ending. It would be misleading to claim that picking all four always guarantees it. For a reliable alternative, restart and follow one of the complete routes for Endings 1–4.
Approach the younger group
Pass that group without engaging
Try leaving once more
Bring up monitoring applications
Three hidden stats, flags and patches
Three scores shape the narrative: Bold rewards initiative and favors Endings 1–2; Awkwardness tends toward 3–4; Upset can force 5 at specific checkpoints. No numerical thresholds or complete scoring matrix were published. Flags also matter, including whether you took time to settle down and whether you acquired a pen.
The November 2, 2025 guide accompanied a fix for a rare combination of variables that previously could leave players unable to reach any ending. June 7, 2026 brought a typo fix. Xinyu’s costume references Rika from Pokémon Scarlet and Violet, as the developer confirmed.
Where to play and what is verified
Open the game page and press Run game; click text links to move between Twine passages. The embedded story and its state variables could not be operated directly in this research session. The eleven- and seven-decision sequences are developer-provided examples; other valid paths may exist.
Bottom line
For 1 or 2, follow the proactive route and change the final invitation. For 3 or 4, change the first destination. For escaping 5, a documented complete route is more dependable than guessing which invisible score moved.


