Bound by Inferno: All 13 Endings, Viktor RPS and Aziel Unlock Walkthrough

All official routes, Walker Good I/II, random rock-paper-scissors, and Aziel's hidden prerequisite.

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Bound by Inferno: All 13 Endings, Viktor RPS and Aziel Unlock Walkthrough
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Description: All official routes, Walker Good I/II, random rock-paper-scissors, and Aziel's hidden prerequisite.

There are 13 endings: one general neutral outcome, six for Viktor, four for Walker, and two for Aziel. Aziel requires finishing any Walker ending first. Viktor's second good ending and a bad ending share a path until a random rock-paper-scissors game. Full spoilers follow.

All 13 endings and exact English choice sequences

Ending Requirement Choices in order Result Evidence URL Version Spoiler
Neutral normal I'm sorry → I'm good → Say thank you → Okay → Golden Bells → Hourglass Neutral https://honeybunny-of.itch.io/bound-inferno/devlog/1474762/game-guide 2026-04-02 guide; 2026-09-15 listing; build unnumbered ⚠
Viktor Good 1 V0 V0 → Maybe → I need a new brain → What's the price? → Is money the only thing you think about? → Sounds exactly like a loser to me → Do you like your life better now? → Yes → Kill yourself Good https://honeybunny-of.itch.io/bound-inferno/devlog/1474762/game-guide 2026-04-02 guide; 2026-09-15 listing; build unnumbered ⚠
Viktor Good 2 V0; RPS win V0 → Maybe → I need a new brain → What's the price? → Is money the only thing you think about? → Sounds exactly like a loser to me → Do you like your life better now? → Yes → Kill Aziel → WIN rock-paper-scissors Good https://honeybunny-of.itch.io/bound-inferno/devlog/1474762/game-guide 2026-04-02 guide; 2026-09-15 listing; build unnumbered ⚠
Viktor RPS Bad V0; RPS loss V0 → Maybe → I need a new brain → What's the price? → Is money the only thing you think about? → Sounds exactly like a loser to me → Do you like your life better now? → Yes → Kill Aziel → LOSE rock-paper-scissors Bad https://honeybunny-of.itch.io/bound-inferno/devlog/1474762/game-guide 2026-04-02 guide; 2026-09-15 listing; build unnumbered ⚠
Viktor Bad A V0 V0 → Maybe → I need you to take a step back → It's not a wish → Is money the only thing you think about? → Sounds exactly like a loser to me → You are pathetic → No → Kill Viktor Bad https://honeybunny-of.itch.io/bound-inferno/devlog/1474762/game-guide 2026-04-02 guide; 2026-09-15 listing; build unnumbered ⚠
Viktor Bad B V0 V0 → Not a demon → I need you to take a step back → It's not a wish → Is money the only thing you think about? → Sounds exactly like a loser to me → You are pathetic → No → Kill yourself Bad https://honeybunny-of.itch.io/bound-inferno/devlog/1474762/game-guide 2026-04-02 guide; 2026-09-15 listing; build unnumbered ⚠
Viktor Bad C V0 V0 → Not a demon → I need you to take a step back → It's not a wish → What's wrong with you? → Then why did you do a contract? → You are pathetic → No → Kill Aziel Bad https://honeybunny-of.itch.io/bound-inferno/devlog/1474762/game-guide 2026-04-02 guide; 2026-09-15 listing; build unnumbered ⚠
Walker Neutral Walker Don't be sad → Talism → I'm good → Say thank you → Okay → Skull → Hourglass → Talism → You don't have to be a jerk → He was scared → I expected horns → Not at all → Lots of demons and fire → Maybe Neutral https://honeybunny-of.itch.io/bound-inferno/devlog/1474762/game-guide 2026-04-02 guide; 2026-09-15 listing; build unnumbered ⚠
Walker Good I Walker I'm sorry → Talism → I'm good → Push it away → Okay → Skull → Hourglass → Talism → Maybe there is really a reason for this → I want to see you → No → Yeah, beautiful too → Maybe something similar to what we have now → Yes Good https://honeybunny-of.itch.io/bound-inferno/devlog/1474762/game-guide 2026-04-02 guide; 2026-09-15 listing; build unnumbered ⚠
Walker Good II Walker Don't be sad → Talism → I'm good → Say thank you → Okay → Skull → Hourglass → Talism → Maybe there is really a reason for this → I want to see you → No → Yeah, beautiful too → Maybe something similar to what we have now → Yes Good https://honeybunny-of.itch.io/bound-inferno/devlog/1474762/game-guide 2026-04-02 guide; 2026-09-15 listing; build unnumbered ⚠
Walker Bad Walker I'm sorry → Talism → I'm good → Push it away → Okay → Skull → Hourglass → Talism → You don't have to be a jerk → He was scared → No → Not at all → Maybe something similar to what we have now → Yes Bad https://honeybunny-of.itch.io/bound-inferno/devlog/1474762/game-guide 2026-04-02 guide; 2026-09-15 listing; build unnumbered ⚠
Aziel I Walker ending first I'm sorry → SAVE → I'm good → Say thank you → Actually... Aziel I https://honeybunny-of.itch.io/bound-inferno/devlog/1474762/game-guide 2026-04-02 guide; 2026-09-15 listing; build unnumbered ⚠
Aziel II Walker ending first I'm sorry → LOAD → Hair stick → I'm good → Say thank you → Actually... Aziel II https://honeybunny-of.itch.io/bound-inferno/devlog/1474762/game-guide 2026-04-02 guide; 2026-09-15 listing; build unnumbered ⚠

V0: the eight shared choices for Viktor

V0 in the table means the eight decisions listed below. Make them first, then follow the remainder of the relevant row. The original walkthrough alternates Gold Bells and Golden Bells and singular/plural raven-feather labels; the guide preserves these differences.

V0: I'm sorry → Raven feathers → I'm good → Push it away → Okay → Gold Bells → Animal Blood → Raven Feather.

Random rock-paper-scissors and Aziel's prerequisite

After Kill Aziel on Viktor's route, the developer says the rock-paper-scissors result is random. Winning gives a good ending, losing a bad one. Save just before the game. Aziel's routes unlock only after one Walker ending. Save after I'm sorry, then compare the direct route with the Hair stick branch to collect both endings.

Patches, language versions and limits

The official listing advertises approximately 35,000 words, a CG gallery, Windows/macOS/Android downloads and English plus Brazilian Portuguese. A May 20, 2026 patch added Portuguese and repaired a missing gallery CG; June 4 fixed Portuguese dialogue layout on Android. The listing says updated September 15 without specifying a build number. Choice text follows the April 2 English guide, not necessarily the current Portuguese UI.

Controls and conclusion

Advance with Enter, left click or Space; V activates self-voicing and A opens font accessibility settings. The game is downloadable. These are developer-documented routes, not claims of personally replaying all endings. Clear one Walker ending first, then save at the Aziel split and before Viktor's random game.

Sources: [1] https://honeybunny-of.itch.io/bound-inferno/devlog/1474762/game-guide (2026-04-02); [2] https://honeybunny-of.itch.io/bound-inferno (2026-10-19 checked); [3] https://honeybunny-of.itch.io/bound-inferno/devlog/1528034/portuguese-patch-out-and-more (2026-05-20); [4] https://honeybunny-of.itch.io/bound-inferno/devlog/1544092/bug-fix (2026-06-04).

Conclusion

Advance with Enter, left click or Space; V activates self-voicing and A opens font accessibility settings. The game is downloadable. These are developer-documented routes, not claims of personally replaying all endings. Clear one Walker ending first, then save at the Aziel split and before Viktor's random game.

Go one step deeper: Bound By Fate: All 12 Demo Endings and How to Unlock Sage Ending 10

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