Hit the slime with clicks or taps, hold for repeated attacks, spend the earned points on upgrades, and keep progressing until all six upgrade categories show MAX. The developer describes this as the goal. You can continue playing afterward, so do not look for an undocumented final boss.
Play and controls
Play Surapoko (すらぽこ! ぽこぽこ育成クリッカー) free on unityroom. Creator: UniK2. The listing dates to October 21, 2026, and identifies version 0.1.0. Estimated session: around 30 minutes.
Click/tap: attack the slime. Press and hold: repeat attacks. Attacking earns points to improve both the player and slime. Growth can split the slime into a maximum of three, and the game supports hitting multiple slimes together. Progress saves automatically.
A practical route from the first hit to MAX
- Start earning points. Tap once to understand the hit, then try holding the button for repeated hits.
- Open the upgrade choices. There are six types in total. Buy an available upgrade instead of treating the initial clicking as the whole game.
- Develop the slime until it splits. Watch for additional slimes; the documented limit is three, not an endless multiplication chain.
- Use multi-target attacks when available. With more than one slime on screen, check which upgrade or attack placement lets you hit them together. The exact hitbox is not specified publicly.
- Repeat the earning-and-spending loop. Compare the displayed prices and effects. No measured fastest purchase order is available.
- Check every upgrade separately. The objective is all six at MAX, not simply reaching three slimes or filling one upgrade. You may keep playing once complete.
Decision table
| Situation | What to do | Verified result or limit | Source |
|---|---|---|---|
| Need points | Click, tap or hold on the slime | Attacks earn upgrade points | Developer |
| Clicking feels repetitive | Hold the input | Continuous attacks supported | Developer |
| Only one slime appears | Continue purchasing upgrades and growing it | Growth enables splitting, up to three | Developer |
| Several slimes appear | Try the supported multi-target attack | Group hits exist; exact range not documented | Developer |
| Unsure whether finished | Inspect all six upgrade indicators | Every category must reach MAX | Developer |
| Leaving the game | Return later and check progress | Autosave is supported; exact save timing unknown | Developer |
Questions players are likely to ask
Does MAX end the game? No; the developer explicitly allows play afterward. Can I hold instead of clicking repeatedly? Yes. How many slimes can I have? Three at most. Which upgrade is optimal first? The public description gives neither upgrade prices nor numerical bonuses, so a guaranteed fastest route would be guesswork. Use the actual in-game costs.
The controls and goal above come from the developer, not a claimed hands-on full completion. No hidden ending or extra upgrade tier has been established.
Bottom line
Attack, earn, upgrade, split, hit several slimes and finish all six MAX indicators. The slime keeps bouncing back: this is less a fight than an unusually enthusiastic training session.




