Home Is Where He Is: panduan 4 ending, Affinity, Fear, dan nama rahasia
Empat ending Day 2 dan seluruh skor pilihan resmi Agustus 2026, termasuk perubahan dari panduan lama.
Versi Day 1–2 sekarang memiliki empat ending: Good 1, Good 2, Neutral, dan Bad. Untuk Good, kumpulkan Affinity mendekati sembilan poin lalu tentukan apakah Mould boleh dekat. Untuk Bad, naikkan Fear mendekati sembilan; untuk Neutral, jaga keduanya di bawah sembilan. Ada spoiler.
| Ending | Syarat dan tindakan | Hasil | Sumber | Versi | Spoiler |
|---|---|---|---|---|---|
| Good 1 | Affinity sekitar 9 → biarkan dia dekat (Let him stay close) |
Good bersama Mould dari dekat | https://echo0bat.itch.io/hiwhi/devlog/1616261/russian-translation-new-guide-ending | HIWHI-2.0 (2026-08-03) | ⚠ |
| Good 2 | Affinity sekitar 9 → jaga jarak (Keep some distance) |
Good alternatif dengan jarak | https://echo0bat.itch.io/hiwhi/devlog/1616261/russian-translation-new-guide-ending | HIWHI-2.0 (2026-08-03) | ⚠ |
| Neutral | Affinity dan Fear di bawah 9 | Neutral | https://echo0bat.itch.io/hiwhi/devlog/1616261/russian-translation-new-guide-ending | HIWHI-2.0 (2026-08-03) | ⚠ |
| Bad | Fear sekitar 9 melalui penolakan, lari, dan telepon | Bad | https://echo0bat.itch.io/hiwhi/devlog/1616261/russian-translation-new-guide-ending | HIWHI-2.0 (2026-08-03) | ⚠ |
Skor pilihan resmi (tulisan tombol Inggris dipertahankan)
| Hari 1 | UI: English | ± |
|---|---|---|
| Hari 1 | Throw it in the trash |
+2 Fear |
| Hari 1 | Leave it where it is |
0 |
| Hari 1 | Eat it |
+5 Affinity |
| Hari 1 | Ignore it and go to the room |
+1 Fear |
| Hari 1 | Check the mirror |
0 |
| Hari 1 | Erasing the drawing with your hand |
+1 Fear |
| Hari 1 | Leaving the bathroom without looking back |
+1 Affinity |
| Hari 1 | Scream |
+1 Fear |
| Hari 1 | Run away |
+2 Fear |
| Sarapan | Sit in silence |
0 |
| Sarapan | His hands don't look right... |
0 |
| Sarapan | Try to please him |
+1 Affinity |
| Sarapan | Avoid and end quickly |
+1 Fear |
| Sarapan | Good morning |
+2 Affinity |
| Sarapan | Thank him |
+1 Affinity |
| Sarapan | Question him |
0 |
| Sarapan | Look at his hands |
+1 Affinity |
| Sarapan | Don't touch him |
0 |
| Sarapan | Reject him |
+1 Fear |
| Sarapan | Ignore him completely |
+2 Fear |
| Sarapan | Stare at him |
0 |
| Sarapan | Tell him to stop |
0 |
| Sarapan | Continue ignoring him |
+1 Fear |
| Kunci | Carefully take the keys |
+1 Affinity |
| Kunci | Snatch the keys from his hand |
+1 Fear |
| Kardigan | Grab the shirt/cardigan |
+1 Affinity |
| Kardigan | Refuse |
+1 Fear |
| Pasar dan telepon | Call someone |
+2 Fear |
| Pasar dan telepon | Stay |
+1 Affinity |
| Pasar dan telepon | Go |
+1 Fear |
| Pasar dan telepon | Don't call |
+2 Affinity |
| Tanpa menelepon | Go home [first listing] |
+2 Affinity |
| Tanpa menelepon | Run away |
+2 Fear |
| Tanpa menelepon | Go home [second listing] |
+1 Affinity |
| Tanpa menelepon | Run away? |
+1 Fear |
| Tanpa menelepon | Back |
0 |
Mengapa panduan lama menyebut 8 dan 7?
Pada 5 Juni, panduan pengembang memakai delapan Affinity untuk Good dan tujuh Fear untuk Bad. Pada 3 Agustus, variabel diperluas agar Neutral lebih mudah dan kedua sasaran menjadi sembilan. Frasa “up to +9” tidak menjelaskan operator pembanding dalam kode. Jadi sembilan adalah target praktis, bukan ambang internal yang sudah dibuktikan.
Contoh Neutral dan nama tersembunyi
Seorang pemain melaporkan urutan Neutral: biarkan benda, lihat cermin, keluar kamar mandi tanpa menoleh, berteriak, sapa pagi, ambil kunci hati-hati, ambil kardigan, telepon di pasar, pulang, lalu mandi. Ini laporan pemain dan belum diuji ulang di sini. Memasukkan nama “Mould” atau “Asher” memicu reaksi khusus yang ditunjukkan pengembang lewat gambar; dialog lengkapnya belum diverifikasi.
Versi saat ini
Berkas HIWHI-2.0 memuat Day 1–2. Day 3–5 dan akhir cerita Mould/Asher lainnya masih direncanakan. Versi browser kembali pada 12 Juli; bug perpindahan bahasa diperbaiki pada Juni dan galeri CG ditambahkan bersama Day 2. Panduan ini memeriksa sumber resmi, bukan klaim bermain sampai tamat.
Referensi (7)
2026-10-19: https://echo0bat.itch.io/hiwhi/devlog/1616261/russian-translation-new-guide-ending
- echobat, 2026-08-03, revised ending score chart: https://echo0bat.itch.io/hiwhi/devlog/1616261/russian-translation-new-guide-ending
- echobat, 2026-06-05, older scores, secret names, CG gallery: https://echo0bat.itch.io/hiwhi/devlog/1544534/update-log-day-2-new-visuals-features-ending-guide
- Official game, HIWHI-2.0 and future-day status: https://echo0bat.itch.io/hiwhi
- Browser restoration (2026-07-12): https://echo0bat.itch.io/hiwhi/devlog/1583980/browser-version-is-back
- Language fix (2026-06-13): https://echo0bat.itch.io/hiwhi/devlog/1552737/game-back-online-language-bug-fix
- Player Neutral report and developer bug discussion: https://echo0bat.itch.io/hiwhi/comments
- Developer's July 9 milestone: https://echo0bat.itch.io/hiwhi/devlog/1579025/thank-you-for-200000-downloads-
Kesimpulan: Dua Good dibedakan oleh pilihan jarak terakhir setelah Affinity terkumpul. Fear mengarah ke Bad; keseimbangan mengarah ke Neutral. Gunakan panduan Agustus.




