Home Is Where He Is: All 4 Endings, Affinity/Fear Scores and Secret Names
Four Day 2 endings, every developer-listed score, the August 2026 threshold update and Mould/Asher name secrets.
The available Day 2 endings are Good 1, Good 2, Neutral and Bad. Build Affinity toward nine points, then choose how close Mould may stay for either Good ending. Build Fear toward nine for Bad, or keep both scores under nine for Neutral. Spoilers follow.
| Ending | Conditions and actions | Result | Evidence URL | Version | Spoiler |
|---|---|---|---|---|---|
| Good 1 | Aim for 9 Affinity; allow him to stay close (Let him stay close) |
Good ending with Mould nearby | https://echo0bat.itch.io/hiwhi/devlog/1616261/russian-translation-new-guide-ending | HIWHI-2.0 (2026-08-03) | ⚠ |
| Good 2 | Aim for 9 Affinity; keep your distance (Keep some distance) |
Alternate Good ending with distance | https://echo0bat.itch.io/hiwhi/devlog/1616261/russian-translation-new-guide-ending | HIWHI-2.0 (2026-08-03) | ⚠ |
| Neutral | Keep both Affinity and Fear below 9 | Neutral ending | https://echo0bat.itch.io/hiwhi/devlog/1616261/russian-translation-new-guide-ending | HIWHI-2.0 (2026-08-03) | ⚠ |
| Bad | Push Fear toward 9 through refusal, avoidance, flight and calls | Bad ending | https://echo0bat.itch.io/hiwhi/devlog/1616261/russian-translation-new-guide-ending | HIWHI-2.0 (2026-08-03) | ⚠ |
Complete developer-published choice scores (exact English button labels)
| Scene | Original choice | Score |
|---|---|---|
| Day 1 | Throw it in the trash |
+2 Fear |
| Day 1 | Leave it where it is |
0 |
| Day 1 | Eat it |
+5 Affinity |
| Day 1 | Ignore it and go to the room |
+1 Fear |
| Day 1 | Check the mirror |
0 |
| Day 1 | Erasing the drawing with your hand |
+1 Fear |
| Day 1 | Leaving the bathroom without looking back |
+1 Affinity |
| Day 1 | Scream |
+1 Fear |
| Day 1 | Run away |
+2 Fear |
| Breakfast | Sit in silence |
0 |
| Breakfast | His hands don't look right... |
0 |
| Breakfast | Try to please him |
+1 Affinity |
| Breakfast | Avoid and end quickly |
+1 Fear |
| Breakfast | Good morning |
+2 Affinity |
| Breakfast | Thank him |
+1 Affinity |
| Breakfast | Question him |
0 |
| Breakfast | Look at his hands |
+1 Affinity |
| Breakfast | Don't touch him |
0 |
| Breakfast | Reject him |
+1 Fear |
| Breakfast | Ignore him completely |
+2 Fear |
| Breakfast | Stare at him |
0 |
| Breakfast | Tell him to stop |
0 |
| Breakfast | Continue ignoring him |
+1 Fear |
| Keys | Carefully take the keys |
+1 Affinity |
| Keys | Snatch the keys from his hand |
+1 Fear |
| Cardigan | Grab the shirt/cardigan |
+1 Affinity |
| Cardigan | Refuse |
+1 Fear |
| Market / phone | Call someone |
+2 Fear |
| Market / phone | Stay |
+1 Affinity |
| Market / phone | Go |
+1 Fear |
| Market / phone | Don't call |
+2 Affinity |
| Without calling | Go home [first listing] |
+2 Affinity |
| Without calling | Run away |
+2 Fear |
| Without calling | Go home [second listing] |
+1 Affinity |
| Without calling | Run away? |
+1 Fear |
| Without calling | Back |
0 |
Why older guides say 8/7
The June 5 developer walkthrough used eight Affinity points for Good and seven Fear points for Bad. On August 3 the creator expanded the variables to make Neutral easier and published nine-point targets for both. The phrase “up to +9” does not disclose the code's exact comparison operator: nine is a practical target, not a reverse-engineered mathematical threshold.
A reported Neutral route and secret names
One player reached Neutral by leaving the item alone, checking the mirror, leaving the bathroom without looking back, screaming, saying good morning, carefully taking the keys, accepting the cardigan, calling someone at the market, returning home and bathing. This is a player report rather than a reproduced, developer-guaranteed sequence. Entering “Mould” or “Asher” in the name field also triggers special responses shown in developer screenshots; their full dialogue has not been transcribed.
Version and limits
The available download is HIWHI-2.0 with Days 1–2. Days 3–5 and further Mould/Asher endings are plans. The browser edition returned on July 12 after distribution changes, a language-switching bug was fixed in June, and the Day 2 update added a CG gallery. The score sheet was verified against official pages; this article does not claim hands-on completion of the four routes.
References (7)
2026-10-19: https://echo0bat.itch.io/hiwhi/devlog/1616261/russian-translation-new-guide-ending
- echobat, 2026-08-03, revised ending score chart: https://echo0bat.itch.io/hiwhi/devlog/1616261/russian-translation-new-guide-ending
- echobat, 2026-06-05, older scores, secret names, CG gallery: https://echo0bat.itch.io/hiwhi/devlog/1544534/update-log-day-2-new-visuals-features-ending-guide
- Official game, HIWHI-2.0 and future-day status: https://echo0bat.itch.io/hiwhi
- Browser restoration (2026-07-12): https://echo0bat.itch.io/hiwhi/devlog/1583980/browser-version-is-back
- Language fix (2026-06-13): https://echo0bat.itch.io/hiwhi/devlog/1552737/game-back-online-language-bug-fix
- Player Neutral report and developer bug discussion: https://echo0bat.itch.io/hiwhi/comments
- Developer's July 9 milestone: https://echo0bat.itch.io/hiwhi/devlog/1579025/thank-you-for-200000-downloads-
Bottom line: Earn Affinity and change the final distance choice for the two Good outcomes. Raise Fear for Bad, or balance both meters for Neutral. Follow August's nine-point guidance rather than June's older figures.



