Kapitoshki Guide: How to Hide, Score and Reach the Five-Day Finale

Learn the exact controls for Kapitoshki, when to hold S after the question mark appears, why three sightings matter, and how to progress through five days…

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Kapitoshki Guide: How to Hide, Score and Reach the Five-Day Finale
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description: Learn the exact controls for Kapitoshki, when to hold S after the question mark appears, why three sightings matter, and how to progress through five days without hitting the grandmother.

Throw with the left mouse button, then hold S to duck behind the railing when a pedestrian looks up and a “?” appears. Keep scoring without being spotted repeatedly, avoid the grandmother on the bench, and work through the game's five-day sequence before endless play begins. That is the practical route described by the developer, rather than a claimed secret ending.

What you're doing on the fifth floor

You have water balloons and a view of a courtyard. Hitting passers-by earns points; consecutive hits can build a streak multiplier. But each soaked person may look upward. Get spotted three times and someone comes upstairs. The developer specifically warns you never to hit the grandmother sitting on the bench. The five-day portion takes roughly ten minutes. [1]

Controls and step-by-step approach

  1. Before your first throw, scan the courtyard. Locate the bench and keep the grandmother out of your intended line of fire.
  2. Click to throw at an ordinary passer-by. A successful hit scores. The exact scoring values and multiplier formula have not been published in the description.
  3. Watch for the “?” indicator. As soon as the victim looks up, hold S to hide behind the railing. Do not keep clicking while trying to disappear.
  4. Resume cautiously. The developer specifies holding S to duck, but does not publish an exact release timing. Check that the danger cue has passed before taking another shot.
  5. Repeat across five days. After that sequence, the game offers endless mode for score chasing. No day-specific target numbers or boss mechanics are established by the official description.

Quick troubleshooting table

Situation Action Result or limitation Source
Safe pedestrian below Left-click Throw a scoring balloon on hit [1]
“?” appears Hold S Duck behind the railing [1]
Spotted three times Avoid further exposure Someone comes upstairs; precise end screen unverified [1]
Grandmother on bench Do not aim at her Explicit developer warning; penalty unknown [1]
Want a higher score Chain safe hits Streak multiplier exists; values unverified [1]
Need a break Esc Pause [1]

Is there a win screen?

The published objective describes five days followed by endless mode, not a conventional final boss or a verified victory animation. If your aim is to see the structured portion, progress through those days. If your aim is a record, keep playing endless mode while managing the sighting risk.

Bottom line

Kapitoshki rewards a simple rhythm: aim, throw, watch, hide, then repeat. The temptation is to chase a streak while someone is staring up at you; that's exactly when to stop throwing. These instructions are based on the developer's page, not a claimed hands-on five-day completion.

Source: [1] artemsokolov1, Kapitoshki, itch.io, published October 24, 2026 at 03:17 UTC, https://artemsokolov1.itch.io/kapitoshki. Checked October 24, 2026.

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