Description: Find all four bad endings, the Full Circle secret ending, and the Day 2 neutral route. Includes rewind choices, Cassian's CG variation and the three name-entry easter eggs.
The current Day 2 build lists six endings: four bad outcomes, one secret ending, and one neutral continuation. Your first playthrough is deliberately funneled into the first bad ending. Rewinding and choosing to alter events opens the other branches; some Day 2 choices appear only after you've seen the cage ending.
| Ending | Unlock first | Decision sequence (paraphrased) | What it unlocks | Evidence / version / spoiler |
|---|---|---|---|---|
| Bad 1: The Abandoned Prince's Witch | First run | Any choices on the first run; on repeats, preserve the original plot without following the full secret chain | Initial forced conclusion | Day 2 guide · updated May 30, 2026 · spoilers |
| Bad 2: Little Witch | Complete first run | Try changing events → punish him → bring out the frost | Alternate early bad ending | Day 2 guide · updated May 30, 2026 · spoilers |
| Bad 3: A Little Bird's Cage | Reach Day 2 | Try changing events → remain still → disguise yourself twice | Cage ending; new dream choice and Cassian CG opportunity | Day 2 guide · updated May 30, 2026 · spoilers |
| Bad 4: An Unraveled Thread | See Bad 3 first | Try changing events → remain still → skip disguise → seek help elsewhere | Alternative Day 2 bad ending | Day 2 guide · updated May 30, 2026 · spoilers |
| Secret: Full Circle | Complete first run | Preserve the story twice → hold his hand → address Ash by name twice → promise to stay | Present-day secret ending | Day 2 guide · updated May 30, 2026 · spoilers |
| Neutral Day 2 | See Bad 3 first | Try changing events → remain still → skip disguise → heal him → heal him again | Continuation route | Day 2 guide · updated May 30, 2026 · spoilers |
Why the story keeps sending you back
The repeated opening is intentional. After the first bad ending, a new rewind prompt lets you ask whether you can intervene. The developer explicitly confirmed this route out of the loop when a player said they were stuck with the white-haired character. For Bad 2, Bad 3 and the later Day 2 branches, follow the option that changes the story.
Full Circle reverses that logic. Preserve the plot at both opportunities, reach for Ash's hand, respond with his name at two later prompts, then choose to remain with him. The official walkthrough marks key responses with +1, but does not publish the underlying threshold or game variables. Treat those markers as guidance rather than a proven score formula.
Bad 3, Bad 4 and neutral are not interchangeable
Bad 3 asks you to disguise yourself at two successive points. It also opens an extra choice in the Day 2 dream for subsequent runs. Only after seeing that ending should you attempt Bad 4 or the neutral continuation. Both routes keep you still and avoid a disguise; their decisive difference is treatment. Send for help to reach Bad 4, or personally heal him twice to reach the neutral outcome.
To obtain Cassian's CG, admit during the confinement scene that you planned everything. The developer says the following two responses produce different CG variations. The game has a gallery, but a complete image-by-image unlock list has not been verified.
Three names and a future route
Try Ash, Cassian and Helios as the protagonist's entered name. The official guide points to the first two names and the first emperor; the developer connects that emperor's easter egg to a future secret route. In a later comment, the creator confirmed that Helios is planned for a truth/secret route in the full game. That future storyline is separate from the playable Full Circle ending.
The May 30, 2026 Day 2 release added roughly 20,000 words and nine CGs, bringing the story to about 30,000 words, and added Android support. The official page also lists HTML5 and desktop downloads. This guide reflects the developer's updated Day 2 walkthrough as checked on October 19, 2026. The exact in-game build number and direct reproduction of every branch remain unverified.
Final route order
For the least backtracking, collect Bad 1, then Bad 3, then Bad 4 and Neutral, before returning for Bad 2 and Full Circle. The apparent prison is also the game's navigation system: learning when to rewrite the fairy tale is the puzzle.
Conclusion: Start by unlocking the rewind, use Bad 3 to open Day 2's extra choice, and keep the Full Circle sequence separate. The six documented endings are playable now; Helios's promised truth route belongs to a future release.
Sources: I Became an Evil Witch that Cursed the Male Lead — official game · Developer endings and CG guide · Day 2 update, 2026-05-30 · Developer's player replies.

