受付嬢の線引き guide: matching colors, stars, four lines and six endings

Learn to draw slides and pink trampolines, assign adventurers safely, handle mana resonance and manage ten days of guild expenses.

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Match the adventurer's color with the door, then check that their stars meet or exceed the door's requirement. Draw a slide by dragging; a quick short stroke makes a pink trampoline. Time slows while drawing, so plan the landing before adding lines.

Game and controls

Play the official free browser game. Released October 26 and updated October 27, 2026, it puts you in charge of a fantasy guild where recruits fall from the ceiling. There are ten days and six endings. Assigning someone to a door above their star rating causes injuries and medical bills. Reception has become an aerial safety job.

Situation Action
Redirect a fall Left-drag or trace with a finger to draw a slide
Bounce upward Make a quick, short stroke for a pink trampoline
Erase Right-click or two-finger tap
Four-line limit A fifth line automatically removes the oldest
Mana resonance Every two lines drawn add one adventurer
Great success Same color and enough stars
Night Balance treatment costs and upgrades

Practical walkthrough

  1. Inspect the falling recruit's color and stars. A one-star recruit should not enter a door requiring two stars.
  2. Predict the landing area, then draw a slope to guide the character. Use a short, quick stroke if a bounce seems necessary. The best angle is not measured.
  3. If four lines already exist, erase an unused one before drawing again. Otherwise the oldest support can vanish.
  4. Remember that every two lines attract another adventurer. Reusing existing lines may prevent unnecessary crowding; this is a rule-based suggestion, not a proven perfect route.
  5. Adapt to classes: heavy knights break through horizontal lines, thieves bounce, and mages float. One slide design will not suit everyone.
  6. At night, consider medical bills and facility upgrades. Eight resident adventurers can grow to three stars after repeated great successes, but neglect may make them leave.
  7. Continue through wind, teleport rings, windmills, an inspector and the final day's ancient dragon. Exact event dates and ending triggers remain unverified.

FAQ and evidence

Does color alone suffice? No; stars matter. Why did a line disappear? The fifth replaced the oldest. Why did another recruit arrive? Mana resonance triggers after two lines. Mobile controls? Two-finger tap erases; lines appear slightly above the finger, and some phones may fail to launch. How do I get all six endings? Their number is confirmed, not the individual conditions.

Source: developer's official rules, checked October 27, 2026 JST. This is not a claimed firsthand full clear; perfect trajectories, endings and an original X post were not verified. Check color and stars first, then manage four lines and nightly costs.

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