Uketsuke-sen guide: match door colors and star requirements

Learn how to draw slides and trampolines, match adventurers to doors, manage the four-line limit and survive ten days of guild work.

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Send each falling adventurer to a door of the same color, and make sure their star rating meets or exceeds the door's requirement. Drag to draw a slide; a short, fast stroke creates a pink trampoline. A higher-level door can injure an underqualified adventurer and leave you paying medical bills.

Play and objective

Official free browser game, posted October 26 and updated October 27, 2026. You play Rino, a guild receptionist directing adventurers who fall from the ceiling. The campaign lasts ten days and advertises six endings. Their exact unlock requirements have not been verified.

Controls and rules

Action What the developer confirms
Make a slide Left-mouse drag, or trace with a finger
Make a trampoline Draw a short line quickly; it turns pink
Plan a trajectory Time slows while you are drawing
Erase a line Right-click or two-finger tap
Keep lines active Four at once; a fifth removes the oldest
Spawn another visitor Every two lines trigger one extra adventurer
Earn a great success Match colors and meet the door's star requirement

A practical ten-day approach

  1. Before drawing, inspect the falling adventurer's color and stars. Choose a matching door that does not exceed their rating.
  2. Draw only when the path needs changing. Test a slide or trampoline and use the slowdown while drawing to judge the route.
  3. Watch the four-line cap. Erase obsolete lines or expect the oldest to disappear when you add a fifth.
  4. Remember the two-line mana resonance rule: more drawing means more arrivals. Using fewer deliberate strokes is a crowd-control suggestion, not a proven maximum-income strategy.
  5. Adapt to classes. Heavy knights break through horizontal lines, thieves bounce around and mages float. One route will not behave identically for everyone.
  6. At night, compare medical expenses with facility upgrades. Neglected adventurers may quit, so check injuries before committing your resources.
  7. Reassess wind, portals, windmills and inspections as the days change. Eight resident adventurers can grow to three stars through repeated great successes. The final day involves an ancient dragon.

Troubleshooting and FAQ

Correct color but still injured? Check the door's stars. A line vanished? The fifth replaces the oldest. Too many arrivals? Every second line adds a visitor. Touch line looks offset? On mobile the game draws slightly above your finger. How do I unlock all six endings? Their precise routes have not been established through play.

Bottom line: match color and stars, then manage your four lines and two-stroke arrivals. The receptionist's biggest paperwork problem is that the clients literally fall through the roof.

Source: developer's game page and control instructions, checked October 27, 2026 JST. No complete hands-on run, verified ending routes, individual original X post or viral metrics.

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