Lucky Rabbit Club: All 11 Endings, Chess Door, Dartboard and Secret Bonus Scene

A practical route chart for all eleven endings, randomized JADE/RUBY clues, five-jar weights, the chess door, and PB’s optional True End bonus.

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A practical route chart for all eleven endings, randomized JADE/RUBY clues, five-jar weights, the chess door, and PB’s optional True End bonus.

Lucky Rabbit Club has eleven numbered endings plus a bonus scene that can play after the True End. The fastest route is to reuse the music-note door, sum all five jars for the large doors, and save before the floor-item decision that separates endings 8–9 from 10. Do not assume a password from another playthrough will match yours.

All 11 ending routes — full spoilers

# Requirement and actions in order Ending unlocked Source Build Spoilers
1 Remain on the laboratory table until PB returns. THE CYCLE CONTINUES official guide 1.0* ⚠
2 Take the north path to the stairs; enter the music-note sequence at the keypad. DEADTIME LULLABY official guide 1.0* ⚠
3 Open the left door with the notes; inspect cabinets above the sink, move the chair and climb. FALL BACK official guide 1.0* ⚠
4 Open the left door; inspect the cabinets, fetch a blanket from the lab shelf, inspect again, then hide in the open locker. FOXSICLE official guide 1.0* ⚠
5 Inspect large doors; fetch a jar from the far-left silver lab drawer; weigh all five jars in the morgue, add them, unlock the doors and open the refrigerator without disabling security. HE TOOK YOUR BREATH AWAY official guide 1.0* ⚠
6 Scan a finger at the corner door; inspect large doors, collect and weigh jars, identify blood type on the refrigerator-room board; enter it at the corner door, then choose a non-chloroform response at the office computer. FRIED FOXTAIL official guide 1.0* ⚠
7 Follow route 6; read the final word in the morgue book’s JADE entry, unlock the leftmost drawer, take chloroform, then use it at the office computer. KNOCK YOURSELF OUT official guide 1.0* ⚠
8 Inspect the stair scanners; open the left door, read RUBY, hide under the table and collect the floor item; sum jars, use RUBY word for syringe, identify blood type, use syringe, get scissors and speculum from glass case, remove eye, pass stair scanners, then beg. DOMESTICATED official guide 1.0* ⚠
9 Repeat ending 8’s keycard-and-eye route, but refuse at the final choice. AN EYE FOR AN EYE official guide 1.0* ⚠
10 Inspect stair scanners; read RUBY and hide under table but leave the floor item; obtain syringe and eye; disable fridge security with animal code, take USB, unlock communicator via makeup swatches, use displayed woman’s name for PC, print keycard and scan at stairs. ESCAPE ARTIST official guide 1.0* ⚠
11 Collect six chess-piece values, solve ornate-door equation, read toy-box note, calculate dartboard totals and unlock cabinet. TRUE END official guide 1.0* ⚠

Passwords that change between runs

The left-door and stair keypads use musical notes. The large doors require the sum of all five jar weights, not the first jar alone. The corner door wants your blood type from the refrigerator-room corkboard. JADE and RUBY words are randomized: inspect the relevant morgue-book entry in your own save before typing a code.

Why endings 8, 9 and 10 diverge

All three routes inspect the stair keycard/eye scanners early. After reading RUBY, hiding beneath the table produces a crucial choice: collect the object on the floor for endings 8–9, or leave it behind for ending 10. The former pair ends with beg versus refuse; the latter must manufacture a keycard via the USB, communicator, makeup clues and woman’s name.

True End: six chess clues and the dartboard

Look for chess values in the dead woman’s hand in the lab, the refrigerator-room corkboard and safe, the lower-left office workstation, the office PC photo album filename, and the framed picture in Escape Artist. The refrigerator safe code comes from the doctor’s logs in the morgue. The developer instructs players to evaluate the ornate-door expression straight across, without regrouping. After entering, use the toy-box note to work out dart scores and open the cabinet. A developer comment gives 85 for one player’s chess equation; it is not verified as a universal code.

How the secret bonus scene works

This is a scene after True End, not ending 12. Early choices build hidden affinity with PB: order a drink other than water (Marredtini adds an extra point), say you smoke, like party drugs and do not exercise enough, dance with PB, stay on the lab table or crawl back on, ask what this means, and listen to the lounge karaoke machine. The guide lists point opportunities but no exact unlock threshold.

Version and evidence limits

The developer posted the walkthrough on December 1, 2025 and fixed the endings menu the same day so a first-run bonus also marks True End. The downloadable files are labelled 1.0. Some puzzles vary between playthroughs. We checked the official pages and comments, but did not run the game, reproduce all endings, inspect internal affinity values, or verify a universal dartboard answer.

Bottom line

For a clean completion route, bank ending 1 at the lab table, 3–4 at the left door, 5–7 via the refrigerator and office, and 8–10 around the floor-item decision. Collect the six chess clues for ending 11; replay the opening with PB-friendly choices for the bonus.

Sources: Game page · Developer walkthrough, 2025-12-01 · Endings menu patch, 2025-12-01 · Devlog index · Download.

Version 1.0 is the download filename as checked October 18, 2026. Guide dated December 1, 2025. Routes are sourced from the developer, not hands-on testing; choice labels remain in-game English.

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