Click and hold a candy, drag it to a position where you want to try a merge, and release the mouse button. Space fast-forwards both the conveyor belt and the production rate. The developer describes a factory where you merge and ship incoming candy, creating explosions and chain reactions.
Free demo and the actual objective
Play the official itch.io HTML5 demo or the unityroom alpha. Published October 25, 2026, it received a reported WebGL fix on October 26. This is a work-in-progress alpha. The public instructions do not establish a shipping quota, exact score formula, fixed level count, or final ending; learning the controls is the reliable first goal.
From your first click to a chain
- Open the game and read any tutorial shown in the current build.
- Click and hold a candy on the conveyor.
- Drag without releasing toward a location where you want to test a merge.
- Release to drop it; observe any merge, explosion or chain reaction.
- Once you understand the layout, press Space when you want a faster belt and product flow.
| Input | Confirmed function |
|---|---|
| Mouse press | Grab candy |
| Hold and drag | Move candy for a possible merge |
| Mouse release | Drop candy |
| Space | Accelerate belt and production |
A useful way to practice
Try choose a destination → move one candy → observe the reaction → accelerate if needed. Speeding up before you know which placements work makes it harder to learn from each attempt. This is a practical suggestion based on the official controls, not a measured high-score route. Do not assume standard match-three rules: the creator mentions merging and chain explosions but has not published a verified recipe list, blast radius or multiplier. Watch the current game rather than inventing combinations.
Esc fix and FAQ
Does Esc leave only the background? A player reported this on October 26. The developer replied at 19:48 that the abnormal termination was fixed and also announced v0.2.6-1, addressing WebGL shutdown. Reload the page if you still see an older build.
Will holding Space always score more? Acceleration is confirmed; a score advantage is not. How many levels? No fixed ending or stage count is documented for the alpha.
Bottom line: grab, drag, release, check the chain, then speed up. A faster conveyor does not give the player an extra pair of hands.
Sources: developer's unityroom page and replies, official itch.io controls, devlog. Checked October 27, 2026 JST. No firsthand completion or verified score formula is claimed.





