Once You Hold a Hunter License, Life Is Basically Won. So Why Do Pro Hunters Keep Taking Jobs?

Subject: Hunter × Hunter

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Think about it calmly and the Hunter License in HUNTER×HUNTER is absurdly valuable.

Just carrying it gets you top-tier privileges, and if you sold it, it's said to be worth enough to "live in luxury through seven lifetimes." By ordinary standards, passing the Hunter Exam means you've pretty much beaten the game of life.

Sell the license.
Pocket a huge pile of money.
Turn down the dangerous jobs and retire.

That should be the obvious move.

And yet pro Hunters keep heading into danger zones after they pass. They chase criminals, hunt for ruins, fight monsters, and take jobs that could kill them.

Why?

Put simply, it's the other way around.

If you weren't the kind of person who chooses that life, you'd never get through the Hunter Exam in the first place.

A Hunter License Isn't a Job Offer, It's a Pass to Move Freely

First, a pro Hunter isn't an ordinary employee of the Hunter Association.

"Hunter" is a catch-all word for people who chase the hard-to-reach unknown: rare beasts, treasures, hidden riches, forbidden lands, remote frontiers. You need the license to work as a pro, but the Association doesn't pay you a fixed monthly salary once you have it.

Your position is closer to a licensed specialist or a self-employed freelancer than to a company worker.

Some Hunters pursue their own field of interest, and others take work from clients or organizations. Sometimes the Association sends them on dangerous missions.

In other words, taking jobs isn't extra labor you get stuck with after becoming a Hunter.

You get the pro Hunter license so that you can take on jobs and expeditions.

The Hunter Exam isn't the finish line. It's the test you pass just to reach the starting line.

A Regular Person Would Sell the License and Retire Early

Still, if money were your only goal, selling the license would look like the most rational choice.

The license comes with privileges you can't get otherwise: access to restricted areas, use of public facilities, financial credibility. On top of that, it's described as so valuable that selling it could cover living costs for generations.

If an ordinary person got hold of this license, the natural plan would be:

  1. Get the license
  2. Sell it or use it as collateral
  3. Secure enough money for the rest of your life
  4. Retire from dangerous work

If anything, going back to a high-mortality job after you've gained financial freedom is the strange part.

But the people who pass the exam in HUNTER×HUNTER weren't driven by an ordinary sense of money to begin with.

None of the Main Characters Are in It "Just for the Money"

Gon became a Hunter to find his father, Ging, and to learn what the Hunter job is that his father put ahead of him.

Kurapika wants to recover the Scarlet Eyes of his stolen people, and to track down the Phantom Troupe.

Leorio talks about money, but his real goal is to become a doctor. Money is the means to cut down the number of people who die because they can't get treatment.

Killua wants to get away from the family business and to have a life he chose himself, plus his journey with Gon.

And Hisoka wants fights with strong opponents more than he wants money.

Nobody's plan ends with "get rich, game over."

For them, the license is worth less as something to sell than as freedom to act:

  • going where they want to go
  • getting close to the information they need
  • tracking down the person they're after
  • entering dangerous areas
  • digging deeper into their own field

To ordinary people it's an asset you can turn into cash. To them, it's an access pass for getting what they actually want.

People Who Think "I'll Sell the License and Retire" Walk Out Mid-Exam

The Hunter Exam isn't just a hard qualification test.

According to the official glossary, the pass rate is said to be one in several million, and the exam demands brains, physical strength, and mental toughness. Candidates openly go after each other's lives, and the weeding out starts even before you reach the exam venue.

Someone who's only in it for the money would probably think this partway through:

This isn't worth it.

Even if passing means a lifetime of leisure, you'd likely die before that. The exam changes every year, and there's no clear strategy for beating it. It's not a certificate you get by paying your train fare to the venue and sitting a written test.

The people with a sound sense of cost and benefit are the ones who pull out.

The ones who stay to the end are people who:

  • have a goal they want more than money
  • will head into the unknown knowing the danger
  • have an almost unreasonable confidence in their own ability
  • let curiosity or obsession outweigh the risk of dying
  • can't be satisfied with an ordinary life

In other words, the exam itself works as a filter that knocks out "people who want to sell the license and live safely."

The More Likely You Are to Pass, the Less You See It as the Goal

Here's the interesting paradox of the Hunter License.

Judged by its value alone, it's the goal of a lifetime. But the people who can actually earn that value are the ones least likely to treat it as the goal.

For an ordinary person, it's a dream card that lets you stop working for good if you sell it.

For those who pass, though, it's just:

  • a card for finding their father
  • a card for pushing ahead with revenge and getting back what was taken
  • a card for becoming a doctor
  • a card for getting into unknown places
  • a card for getting close to powerful opponents

It carries enormous economic value, yet the holders themselves barely care about that value.

They're the kind of oddballs who never think of "cashing out and calling it done," and that's exactly why they're able to pass.

Pro Hunters Take Jobs Because They Want To, Not Because They're Short on Money

Of course, the pay for a job matters too.

Expeditions need people, travel costs, gear, information, and facilities. Even Hunters don't have unlimited funds. Taking jobs brings in money, and also experience and information that connect to their own field and goals.

But in the story, what moves the top Hunters isn't living expenses.

They take a job because it:

  • fits their specialty
  • lets them get in touch with something unknown
  • leads toward their goal
  • lets them fight strong enemies
  • can solve a problem that affects the whole world

For them, a job isn't just work to pay for food. It's a way to get closer to the "prey" they're chasing.

Hisoka makes this especially easy to see.

He doesn't handle jobs out of some serious professional ethic. Only when a job lines up with his craving for battle or his own aims does he show an unnervingly high level of skill.

Where an ordinary pro Hunter "takes a job as work," Hisoka "folds the job into his own twisted long-term plan."

It's less professionalism than a case where his desires and the assignment happen to point the same way.

The Hunter Exam Doesn't Select for Financial Success

The Hunter Exam hands those who pass an enormous amount of economic value.

But at its core, it isn't an exam that picks people who want to get rich.

It picks people who can't help chasing the unknown, people who'll accept danger for their goals, and people who, once free, push on into even more dangerous places.

That's why they keep taking jobs after they pass.

Not because they'd be unable to live without working.

It's because the only people who pass are the ones who can't stop chasing, even after they've gained financial freedom.

If you get a Hunter License, you can clear the game of life.

But the only ones who can reach that finish line are the people who don't stop even after they've crossed it.

Continue with: Kurapika’s Circle Is Ridiculously Overpowered — Lie Detection, Superhuman Hearing, Ability Theft, and a Pale-Looking Troupe Leader

AdRead the work discussed here

  • Hunter × Hunter 1

    Yoshihiro Togashi / VIZ Media / 2005

    Volume 1 of Hunter × Hunter, the manga this article discusses, for readers who want to start the story from the beginning.

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