Revenge Won't Save You: Hanzawa Naoki and the Office Status Game

Revenge feels good.

How reading tools work

Listen reads the article aloud. Speed read shows phrases in sequence at your chosen pace. Language practice compares available translations. Save keeps a bookmark in this browser; find it in the player’s bookmarks.

Share this article
Advertisement
Advertisement

Intro: Even When You Win, Revenge Rarely Saves You

Revenge feels good.

They hit you, so you hit back.
You pay them back double.
You show them up.
You take your enemy down.
You clear your name.
You win back your honor.

As a story, it's incredibly strong.

Hanzawa Naoki (the hit Japanese TV drama about a banker who fights his corrupt bosses) is great fun.
So is Jeremiah, nicknamed "Orange-kun," from Code Geass (a popular anime). Stories about people who claw their way back from demotion, disgrace, insults and slander and make their enemies pay have a huge emotional payoff.

But as an operating system for real life, revenge is pretty dangerous.

Why? Because revenge looks like "taking back my self-worth," but in practice you're still playing on the game board of the person or organization that hurt you.

Beat the other guy.
Win inside the company.
Show your boss.
Get your old title back.
Prove "he was wrong."

All of these are measured by the other side's standards.

To really be saved, you don't need to win on their board. You need to peel your self-worth off that board.

In other words: not the Hanzawa route, but the Orange Farm route.

1. The Danger of Letting Your Company Rating Become Your Self-Worth

If you depend on your company, you slide into this without noticing.

Company rating = my worth
Job title = my character
Promotion = survival
Demotion or transfer = social death

From the outside, it might just be a reshuffle notice.

Your department changes. You're sent off to a subsidiary. You lose your title. Your boss doesn't rate you. You fall out of the right clique.

But for someone who has spent decades inside that company, it doesn't land as a simple reassignment. It stabs like a final grade on their whole life.

"I'm finished."
"My worth is gone."
"All my effort was rejected."
"I lost to my peers."
"I got kicked out of the pack."

Your body, which I'll call Body-kun, reacts in a pretty primitive way.

Your rank in the pack, the company, has dropped.
You're about to lose your place.
Your honor is wounded.
You've died socially.
Take it back.

That's where the revenge quest begins.

2. The Hanzawa Trap: Even When You Win, You Never Leave the Battlefield

Hanzawa Naoki is superb entertainment.

An unreasonable organization.
Terrible bosses.
Cliques.
Forced transfers.
Blame-shifting.
Double payback.

Watching it feels fantastic.

But if you think of it as an actual life, it's pretty scary.

The Hanzawa way of living keeps you tied to the internal status game forever.

Beat your boss.
Beat your enemies.
Beat the clique.
Expose the fraud.
Get promoted.
Then another enemy shows up.

You won, but you haven't left the battlefield.

In fact, the more you win, the bigger the game board you get pulled into.

In real banks and big companies, a single notice can change your position overnight. Even if you've climbed almost to the executive level, one mistake or a shift in office politics can get you shipped off to a subsidiary the next day.

When you think about that, you start wondering: is a promotion really that important?

Of course, working hard, being recognized and aiming for a position of responsibility aren't bad in themselves.
But once they become your self-worth itself, it gets very dangerous.

Putting all your self-worth on your company rating is like putting your whole life into a single stock.

When that company's share price crashes, it feels like your whole life has crashed.

3. The Orange-kun Trap: Charge in to Restore Your Honor and You Normally Die

Jeremiah Gottwald, "Orange-kun" from Code Geass, is a pretty symbolic figure too.

At first he was a proud soldier of the Britannian army. A member of the Purist faction, a man who lived for honor and loyalty.

Then, thanks to Lelouch's bluff and his Geass (a mind-control power), he's branded with a meaningless stain: "Orange."

He knows nothing about it.
But everyone around him suspects him.
They treat him as a traitor.
His honor as a soldier collapses.

And he screams:

I am not an orange!

This is funny.
But it's also really sad.

To win back his lost honor, Orange-kun chases Zero (the masked rebel leader, who is really Lelouch).
He runs toward revenge and rehabilitation.
As a result he charges at the Guren (a rival mecha), takes a hit from its radiant wave surger, and by any normal standard should be dead.

In the story, he survives by sheer luck.

He escapes.
He gets picked up.
He's rebuilt as a cyborg.
He gains the ability to cancel Geass.
He finds his loyalty to Lelouch.
In the end, he really does go and run an orange farm.

It's a beautiful redemption.

But in real life it's pure survivorship bias.

Normally, you die the moment you charge in to restore your honor.
At the very least, your life gets even more wrecked.

Orange-kun was saved by the story.
In real life, you're better off heading for the orange grove early.

4. Why Does Body-kun Rush Toward Revenge?

When someone is driven to revenge, what's actually happening in the body?

Cortisol alone can't explain it.

It's probably a mix.

  • Cortisol: Your social standing is at risk. Stay on guard for the long haul.
  • Adrenaline: Fight. Run. Strike back.
  • Noradrenaline: Pay attention. Don't miss anything.
  • Dopamine: Win and there's a reward. Take it back.
  • Social pain: You've been kicked out of the pack. It hurts.
  • Anger: Your boundary was violated. Defend it.
  • Shame and humiliation: You feel your worth has dropped.

So Body-kun says:

Your rank in the pack has dropped.
You've lost your honor.
Your worth has gone down.
Take it back.
Take that guy down.
Win and it all comes back.

But there's a trap here.

What you really want is often not "to beat the other person."

What you really want might be dignity, freedom, security, income, a place where you belong, the sense that you weren't wrong, the feeling of not being looked down on, or control over your own life.

Beating them doesn't guarantee any of that comes back.

5. The Hormones Don't Keep Flowing. Memory and Story Reignite Them

When you look at someone consumed by revenge, it seems like adrenaline and cortisol must be pouring out nonstop.

But I think it's more natural to say the hormones aren't flowing for years on end. Rather, the fire gets reignited again and again by memory and story.

Something humiliating happens.
You remember it.
You replay it in your head.
You see the enemy.
You see the company.
You see the job title.
You see your peers.
And your body burns again.

Each time, anger and alertness flare back up.

And at some point, it becomes your goal.

Take down Zero.
Prove I'm not an orange.
Pay them back double.
Take that guy down.
Win back my standing inside the company.

Plain anger turns into a life quest.

This is where it gets dangerous.

Temporary anger eventually fades.
But once you turn it into a life quest, the anger gets saved as a goal.

And you keep replaying it yourself.

6. Revenge Means Living by the Other Person's Standards

The biggest problem with revenge is that it runs on the other person's standards.

Beat that guy.
Make that guy regret it.
Make that guy admit it.
Bring that guy down.
Overturn that guy's verdict on you.

The subject of every sentence is always the other person.

It's close to letting them keep their hands on the steering wheel of your life.

To truly recover, you don't need to beat them. You need to get off the board they built.

If you were knocked down inside the company, don't try to win your worth back only inside the company.
If you were hurt in love, don't make "making them regret it" your goal.
If your boss didn't rate you, don't measure your worth only by that boss's rating.

With revenge, even when you win, you can't cut the connection to the other person.

The Orange Farm route cuts the connection itself.

7. What Is the Orange Farm Route?

The Orange Farm route means stepping off the game board that took your honor, and growing your worth somewhere else.

This isn't running away.

It's actually an advanced kind of retreat.

At first, Orange-kun denied it: "I am not an orange."
But in the end, he redefined "orange" as part of his own life.

He turned the stain he'd rejected into loyalty and a farm.

You can do the same in real life.

Your boss wore you down.
The company didn't value you.
You got treated unfairly.
You were treated as a handyman for everything.
Responsibility got dumped on you after the fact.
You were handed work nobody had even defined.

Instead of taking revenge inside the company, collect what you gained from it.

Turn it into your résumé.
Turn it into an article.
Turn it into a track record that the job market values.
Turn it into an app.
Turn it into a portfolio.
Cut your dependence on the company through investing or a side business.
Reuse it as your Body-kun operating system.

That is turning it into an orange farm.

8. How to Switch Your Revenge Goal

"Just forget about it" is too weak to switch goals.

You need three things.

  1. Remove the old goal
  2. Put in a new goal
  3. Reduce the triggers that reignite it

First, put a label on it.

This has become a revenge quest.
This has become an honor-restoration quest.
Is this really my life goal?
Or is it just the humiliation being reignited?

Next, ask yourself:

If I win this, what do I think I'll get back?

Dignity?
Security?
Income?
Freedom?
A place to belong?
The feeling that you weren't wrong?

Once you know, ask whether you really need to win on their game board.

For example, if what you want is "proof that I have worth," you can build that proof without winning inside the company.

You can build it in the job market.
You can build it with a portfolio.
You can build it with an app.
You can build it with articles.
You can build it with investing.
You can build it through outside recognition.

Then convert the old goal.

Show that guy up
↓
Grow my own surplus

Win inside the company
↓
Build a track record that doesn't depend on the company

Win back my honor
↓
Gain more freedom, security, income and options

That's what switching goals means.

9. A Practical Template: Turn a Revenge Quest into an Asset-Building Quest

When anger, humiliation or the urge to show someone up shows up, work through it in this order.

1. Has this turned into a revenge / honor-restoration quest?
2. What do I think I want to get back?
3. Can I really only get it on the other person's game board?
4. What does it become if I convert it to the Orange Farm route?
5. What asset-building action can I take today?

An example.

I want to show that guy up
↓
What I really want: proof that I'm useful and worth something
↓
I don't need to win inside the company
↓
Convert it into a résumé, job applications, articles, apps, investing, a portfolio
↓
Today: apply to one company, turn one thing into an article, add one achievement to my résumé

This way, you don't have to kill the anger.

You collect the anger and use it as fuel.
But you set the destination not as revenge, but as your own surplus.

10. Reducing Dependence on Your Company Is Diversifying Your Worth

It's nice to be rated well at work.

You don't have to deny that.
Salary matters.
Titles matter.
Being recognized at work matters.

But don't make your company rating the core of your self-worth.

A company rating is the market price inside that company.
It isn't your intrinsic value.

It can change freely depending on that company's bosses, cliques, rules, timing, economy, department and politics.

So don't concentrate your worth in one company's stock.

Investing.
Articles.
Apps.
Using AI.
A portfolio.
A résumé.
The job market.
An external brain (a note system outside your head).
The Body-kun operating system.

These are all fields other than your company rating.

They're orange farms.

You channel the anger that burned at work into those fields.

Don't let the company put a price tag on your life.
Don't let company ratings settle your worth.
When the company is about to break you, move your worth outside it.

I think that's the real-life defensive magic.

11. Revenge Won't Save You. But You Can Turn Anger into an Asset

Revenge won't save you.

Even if you win, the fact that you were hurt in the past doesn't vanish.
Even if you take the other person down, your worth doesn't automatically come back.
If anything, you may stay tied to their game board.

But anger isn't wasted.

Anger is a notification that your boundary was crossed.
Humiliation is a notification that you want your dignity back.
The urge to show someone up is a notification that you want to prove your worth.

It's fine to read the notification.
Just don't hit the revenge button because of it.

Turn anger into freedom.
Turn humiliation into a track record.
Turn frustration into an article.
Turn the urge to show someone up into value in the job market.
Spread your dependence on company ratings out into fields outside it.

The Hanzawa route is entertaining.
The Orange-kun route is beautiful.

But in real life, you're better off owning an orange farm early.

Summary: Not the Hanzawa Route, but the Orange Farm Route

Even when you win, revenge rarely saves you.

Because revenge runs on the other person's standards.

If the company hurt you, don't make beating them inside the company your only aim.
If your boss wore you down, don't make taking that boss down your only aim.
If you were hurt by a fall from grace, a demotion or a rejection, don't turn it into the whole of your worth.

What you need is to change the game board.

From company rating to outside achievements.
From restoring honor to growing your own surplus.
From revenge to building assets.
From the Hanzawa route to the Orange Farm route.

Body-kun rings an alarm when you're humiliated.

Take it back.
Fight.
Show them.
Restore your honor.

But Reason-kun (the calm, rational side of you) can answer:

That's their game board.
My goal isn't to beat that guy.
It's to increase freedom, security, income, achievements and Body-kun's safety.
I'll convert this anger into my own surplus.

Revenge won't save you.
But you can turn the wound that made you want revenge into fertilizer for your own field.

That's the real-life Orange Farm route.

AdBooks on this topic

  • Crucial Conversations and Crucial Confrontations Value Pack by Kerry Patterson

    Kerry Patterson, Joseph Grenny / McGraw-Hill

    A book on workplace relationships, the field this article belongs to.

  • The Fearless Organization

    Amy C. Edmondson / Wiley / 2018

    A book on workplace relationships, the field this article belongs to.

This article contains affiliate links (ads). About advertising As an Amazon Associate I earn from qualifying purchases.

Advertisement

Read this today

Each one answers a question readers of this article tend to ask next.

Browse all articlesMore on Games

Find other articles

All articles

Mendoi-chan

Who runs this site

Mendoi-chan

She turns friction at work and in everyday life into clear structure and practical next steps.