Clear connected same-colour balls in four strictly increasing group sizes, such as 1 → 2 → 4 → 5. Three consecutive increases complete a link and boost your score. When an opponent interrupts, click the opponent area above the balls to guard.
Play and controls
Official free browser game. Released and updated October 26, 2026, with mobile support. Click or tap connected groups of the same colour. Each clear triggers a muscular arm punching a troublemaker, but the developer says this is just comic decoration. A cat mode is available in Options.
| Situation | What to do |
|---|---|
| Clear balls | Click or tap a connected same-colour group |
| Form a link | Make the cleared count increase three times in a row |
| Refresh the board | Four taps refresh the ball arrangement |
| Guard an attack | Click above the balls, where the opponent appears |
| Main challenge | Build links and score points within 90 seconds |
| Other challenge | Choose the time attack for completing nine links |
A round, step by step
- Inspect the sizes of connected groups before making the first move. Look for a small group followed by three larger ones.
- Use the official example 1→2→4→5 as a pattern. The exact numbers are not mandatory; each count must exceed the previous one.
- The fourth clear completes three increases and creates a link. Reassess the layout when the board refreshes after four taps.
- If an attack starts, prioritize guarding in the upper opponent area. Missing the guard refreshes the board and forces you to rebuild the sequence from a small count.
- Repeat throughout the 90-second round. Clearing the biggest group first may leave no larger groups for the next moves.
FAQ and limits
Does 2→2→3→4 count? No; the first transition is not an increase. What about 1→3→2→5? The drop breaks the chain. Why does the board change after four taps? It is intended. What happens after a missed guard? The board refreshes and the increasing sequence must start again. Is the nine-link challenge also 90 seconds? It is described as a separate time attack; the exact timing is not documented on the page.
The developer confirms links increase points, but does not specify a multiplier, ball-spawning pattern or maximum score in the public description. These are rule-based tactics, not a claimed firsthand high-score run.
Bottom line: Plan four increasingly large clears rather than one enormous clear. The punch is the joke; counting is the game.
Sources: official game and controls, developer's game list, official Android release. Checked October 27, 2026 (JST).





