Iron Gatcha Field guide: six missions, bonus cards and just dodges

Desktop controls, weapon slots, spawner bonus draws, retries and a practical route through the tutorial, five missions and final boss.

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Iron Gatcha Field guide: six missions, bonus cards and just dodges
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Move forward and back with W/S, turn with A/D, aim with the mouse and fire with the two mouse buttons. Complete each mission's actual objective, improve your mech with the card awarded afterward, and consider destroying enemy spawn points for an extra card draw. The campaign ends with a boss in the fifth main mission.

Where to play and controls

Official free browser game, created by SUDAKO and posted October 25, 2026. The developer recommends a desktop browser. There are six stages in all: a tutorial and five campaign missions, with an estimated playtime of 30 minutes.

Action Input Practical use
Forward/backward W / S Manage distance
Rotate mech A / D Change facing, not sideways strafing
Aim Mouse Track a target
Main weapon Left click Primary attack
Sub weapon Right click Secondary attack
Special equipment E Use the special slot
Boost dash Q Dodge incoming attacks
Advance dialogue Click / Space / Enter Continue instructions

Route from tutorial to boss

  1. Learn movement before fighting. A/D rotate the robot; they do not move it sideways. Coordinate turning, W/S and mouse aiming.
  2. Read the objective of each stage. The developer lists base defense, collection-and-extraction and sabotage missions. Do not assume every map requires eliminating every enemy.
  3. Check all three equipment slots. The available equipment includes rifles, shotguns, railguns and an energy shield. Confirm which card fits which slot on the selection screen rather than assuming any loadout is valid.
  4. Look for an enemy spawn point you can destroy. Doing so awards an additional card draw according to the developer. Prioritize the actual mission objective when a detour would jeopardize it.
  5. Select upgrades after a successful mission. Cards can swap weapons or add effects such as more attack power or chain explosions. Choose based on the next mission's needs; no universally best build has been established.
  6. Use Q against threatening attacks. A narrowly timed dodge triggers slow motion, called a just dodge. The exact timing window is undocumented, so do not depend on guaranteed invulnerability.
  7. Defeat the final boss. A defeat sends you back to the same stage rather than the start, and retries also provide a card draw. Use that opportunity to reconsider your build.

Common problems

Symptom What to check
A/D do not strafe They rotate the mech; combine turning with W/S
Kills do not complete the mission Recheck whether the goal is defense, extraction or sabotage
Damage overwhelms you Try the Q dash and examine the E special slot; a shield is among listed equipment
You want more upgrade choices Destroy an enemy spawn point where the mission permits
The boss defeats you Retry that stage and reassess the newly drawn card

FAQ and limits

How many stages? Six including the tutorial. Does every stage have a bonus spawner? That has not been confirmed. Does a just dodge grant invincibility? Slow motion is documented, but invincibility frames are not. Do I lose the whole run? No: the official description says you retry from the current stage.

This is a rule-based walkthrough, not a claim of hands-on completion. Exact layouts, best cards, boss attack patterns and dodge timing remain untested. The useful distinction is between winning the current objective and farming a bonus card; one should not sabotage the other.

Source: developer's official page, checked October 26, 2026 JST. No verified individual X launch post or social-engagement count.

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