Move forward and back with W/S, turn with A/D, aim with the mouse and fire with the two mouse buttons. Complete each mission's actual objective, improve your mech with the card awarded afterward, and consider destroying enemy spawn points for an extra card draw. The campaign ends with a boss in the fifth main mission.
Where to play and controls
Official free browser game, created by SUDAKO and posted October 25, 2026. The developer recommends a desktop browser. There are six stages in all: a tutorial and five campaign missions, with an estimated playtime of 30 minutes.
| Action | Input | Practical use |
|---|---|---|
| Forward/backward | W / S | Manage distance |
| Rotate mech | A / D | Change facing, not sideways strafing |
| Aim | Mouse | Track a target |
| Main weapon | Left click | Primary attack |
| Sub weapon | Right click | Secondary attack |
| Special equipment | E | Use the special slot |
| Boost dash | Q | Dodge incoming attacks |
| Advance dialogue | Click / Space / Enter | Continue instructions |
Route from tutorial to boss
- Learn movement before fighting. A/D rotate the robot; they do not move it sideways. Coordinate turning, W/S and mouse aiming.
- Read the objective of each stage. The developer lists base defense, collection-and-extraction and sabotage missions. Do not assume every map requires eliminating every enemy.
- Check all three equipment slots. The available equipment includes rifles, shotguns, railguns and an energy shield. Confirm which card fits which slot on the selection screen rather than assuming any loadout is valid.
- Look for an enemy spawn point you can destroy. Doing so awards an additional card draw according to the developer. Prioritize the actual mission objective when a detour would jeopardize it.
- Select upgrades after a successful mission. Cards can swap weapons or add effects such as more attack power or chain explosions. Choose based on the next mission's needs; no universally best build has been established.
- Use Q against threatening attacks. A narrowly timed dodge triggers slow motion, called a just dodge. The exact timing window is undocumented, so do not depend on guaranteed invulnerability.
- Defeat the final boss. A defeat sends you back to the same stage rather than the start, and retries also provide a card draw. Use that opportunity to reconsider your build.
Common problems
| Symptom | What to check |
|---|---|
| A/D do not strafe | They rotate the mech; combine turning with W/S |
| Kills do not complete the mission | Recheck whether the goal is defense, extraction or sabotage |
| Damage overwhelms you | Try the Q dash and examine the E special slot; a shield is among listed equipment |
| You want more upgrade choices | Destroy an enemy spawn point where the mission permits |
| The boss defeats you | Retry that stage and reassess the newly drawn card |
FAQ and limits
How many stages? Six including the tutorial. Does every stage have a bonus spawner? That has not been confirmed. Does a just dodge grant invincibility? Slow motion is documented, but invincibility frames are not. Do I lose the whole run? No: the official description says you retry from the current stage.
This is a rule-based walkthrough, not a claim of hands-on completion. Exact layouts, best cards, boss attack patterns and dodge timing remain untested. The useful distinction is between winning the current objective and farming a bonus card; one should not sabotage the other.
Source: developer's official page, checked October 26, 2026 JST. No verified individual X launch post or social-engagement count.




