Drag each animal to suitable food to draw its route, then keep other animals away from the path it is using. Clear every animal off the board to win the round. When the board becomes full, you have five seconds to make space; a quick, unobstructed delivery matters more than an elaborate route.
Where to play and what the controls do
Play the free browser version with a mouse or touch screen. Hungry animals arrive from a waiting stack and occupy the board until they are fed. Drag an animal toward its food to send it moving. Another animal cannot cross a moving animal's path. You can tap an animal in the waiting stack to bring it out early, but doing so when space is scarce may make routing harder.
| Animal | Developer-confirmed behavior | Practical routing consideration |
|---|---|---|
| Rabbit | Moves very quickly | A short clear route may create space fast |
| Turtle | Moves slowly and obstructs others | Avoid routing it across a busy central lane |
| Tiger | Eats meat only | Reserve access to meat rather than relying on vegetables |
| Llama | Slow grazer; takes time to eat vegetables | Allow for feeding time, not just travel |
| Goat | Eats vegetables and meat; can steal another animal's meal | Avoid letting it compete with a tiger for scarce meat |
The final column is strategy inferred from the rules, not a tested solution to a particular board.
A repeatable approach from start to cleared board
- Look at the available food and animals. Identify which meat the tiger can reach; goats have more food options, while tigers do not.
- Drag an animal to compatible food. Before releasing the route, consider whether it will prevent another animal from crossing a critical lane.
- Plan around slow turtles and llamas. Sometimes sending them early gives them time to finish; sometimes a path along the edge avoids blocking everyone else. The board layout determines which is sensible.
- Use a short route for a fast rabbit when you need to free space. Only tap waiting animals to release them early if the board has room and a viable food route.
- If the board fills, a five-second countdown begins. Choose an animal that can reach food quickly without crossing an active path. Make room first, then resume longer-term planning.
- Once the board is completely empty, the round is won. Later rounds add more animals and introduce new types, so do not assume the same path pattern always works.
| Common problem | What to change |
|---|---|
| A shortcut blocks another animal | Route around the active path, perhaps using an outer lane |
| A turtle traps traffic in the middle | Check its slow route before committing to a crossing |
| A goat takes the tiger's meal | Give meat-only animals priority when food choices overlap |
| A llama is still eating as the board fills | Start its feeding process with more time available |
| The waiting stack floods the board | Stop releasing animals early until current routes clear |
| Five seconds disappear while planning | Identify a fast, already-feasible food delivery |
Winning, questions and version notes
What counts as beating a round? Emptying the whole board. The official description does not give a fixed total number of rounds or a final ending. Can two paths cross? Not when one belongs to an animal already moving. Does a full board mean instant defeat? No; you have five seconds to clear space. Does the goat eat meat? Yes, both meat and vegetables. What is the highest-score route? A scoring formula and optimal board-by-board solutions have not been established by the available description.
The official page lists publication on October 25, 2026 at 16:48 UTC and an update at 17:23 UTC. The JAMKADIUM 2026 submission confirms the game-jam entry and showed no comments when checked. No original X announcement, social growth figures, or firsthand completed playthrough has been verified.
The real puzzle is traffic control disguised as feeding adorable animals. A quick rabbit helps, but one poorly routed turtle can turn the board into rush hour.
Sources: official game and instructions; game-jam submission. The controls, animal traits and five-second rule come from the developer. Route priorities are reasoned suggestions, not claims of direct gameplay testing.



