开发者公布的选择顺序、Jeremy特别场景和2.0版更新说明。
《Dear Deer》开发者在2026年9月23日公布了五种死亡路线及Jeremy特别场景。汽车小游戏必须先输后赢;碾碎药片时,计量条要处于绿色区域。以下包含剧透,选项保留英文原文。
五种死亡路线和特别场景
| 起点 | 选择顺序 | 结果 | 依据·版本·剧透 |
|---|---|---|---|
| Erick basement | I’ll get out of here → I dont give a shit about your stupid knife | Erick Silver Stab (Death 1) | [G] · 2026-09-23 · ⚠️ |
| After waking | Later → Go to the set → win minigame → I guess → Go to Jeremy’s office → any → any → Accept the contract → Acept drink → No i dont think i will → any → Go to claras office → any → No i dont think i will → I dont feel so good → Fine…You can…I dont know anymore → No → Thats not my problem → No → Have a drink | You took the trash out (Death 2) | [G] · 2026-09-23 · ⚠️ |
| After waking | Later → Stay home and look through old pictures → Check the door → Nice to meet you → Close door → lose minigame → Struggle → win minigame | You suffocated in the car (Death 3) | [G] · 2026-09-23 · ⚠️ |
| Jeremy house | Go to the bathroom | You died first time using (Death 4) | [G] · 2026-09-23 · ⚠️ |
| Erick at door | Nice to meet you! → Thats interesting → When did i say that? → cut pills freely → crush with meter in GREEN | Charley got Kirked (Death 5) | [G] · 2026-09-23 · ⚠️ |
| Jeremy route | Acept contract → Refuse sleep over → Acept drinks → Leave | Special Jeremy cutscene (Extra scene) | [G] · 2026-09-23 · ⚠️ |
五种死亡路线和特别场景 — 起点
Erick地下室的第一种死亡,先表示要逃走,再挑衅对方的刀。开发者说还有其他触发方法,公布的只是容易操作的一种。第二种死亡路线很长:醒来后前往片场并赢得小游戏,再到Jeremy办公室接受合同和饮料,随后前往Clara办公室。官方标明任意选择的地方可以自由回答,最后选Have a drink。
汽车窒息路线需要在Close door之后输掉小游戏,选择Struggle,再赢下一场。顺序不能反过来。在Jeremy家选择Go to the bathroom会进入第四种死亡。第五种死亡从Erick出现在门口开始,依次回答三句话,随意切药片,但必须在绿色计量条位置碾碎。Jeremy特别场景则是接受合同、拒绝留宿、接受饮料、离开。原攻略存在少量拼写问题。
v2.0
官方攻略发表于9月23日。9月29日v1.6修复Erick隐藏死亡的错误,10月2日v1.7完成第一天。10月16日v2.0加入第二天前半段、新路线和新结局,18日再次小幅修复。因此这里的五种死亡属于旧攻略范围,不等于v2.0的全部结局。尚未通过实际游玩复现。
[G] https://jelenlen.itch.io/dear-deer/devlog/1674940/guide-added-to-dear-deer (2026-09-23 official route guide)
[P] https://jelenlen.itch.io/dear-deer (game and download)
[V16] https://jelenlen.itch.io/dear-deer/devlog/1682373/update-new-sprites-and-animations-for-build-16 (2026-09-29)
[V17] https://jelenlen.itch.io/dear-deer/devlog/1686995/dear-deer-final-version-of-day-one-is-out (2026-10-02)
[V20] https://jelenlen.itch.io/dear-deer/devlog/1710948/day-two-part-one-released (2026-10-16)
[FIX] https://jelenlen.itch.io/dear-deer/devlog/1715074/removed-minor-bug-from-ericks-day-two-route (2026-10-18)
结论
第一天的关键是地下室两句回答、汽车先输后赢、碾药时的绿色区域。第二天的新结局需要另外查证。



