How do you solve First Light in just three moves?

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Description: First Light takes three moves: Right, Right, Left. Learn how to use the shore to separate the boats, why the opposite arrow is not Undo, and what is known about the other harbours.

Right → Right → Left is the reported three-move solution for the opening harbour. Blue must reach the round dock and amber the diamond dock on the same turn.

Twofold Harbour level 1 solution: Right, Right, Left in three moves

Both boats follow the same arrow. The shoreline can stop one while the other advances: the first two Right presses hold amber at the right edge and shift blue. The final Left brings the pair home. A public playtest thread explains the sequence and another participant reports verifying it with actual key presses.

Reversing direction does not undo a move: the previously blocked boat can become free, changing the state. Press U for a true Undo, R to Restart, or H for a Hint. A dock does not lock a boat in place, so coordinate the final arrival.

Move table (spoilers)

Condition Action Result Evidence URL Version Spoiler
First Light Right→Right→Left Both dock in 3 moves URL v1.1 Major
One boat hits shore Keep shared direction Free boat advances alone URL v1.1 Medium
Need to undo Press U Restore previous state URL v1.1 Minor
Stuck H hint / R restart Get hint or retry URL v1.1 Minor
Harbours 9–12 Use shore to change gap Up to 23 moves reported URL v1.1 Minor

The developer says harbours 9–12 are longer, with puzzles reaching 23 moves. Exact move sequences for levels 2–12 were not established here. Version 1.1 added Japanese without changing the levels.

Bottom line: Right, Right, Left. The shore is a spacing tool, not merely an obstacle. Use Undo to test a plan safely.

Sources (2026-10-17): Official game; Playable version; v1.1 devlog; Developer and playtest discussion.

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