Description: First Light takes three moves: Right, Right, Left. Learn how to use the shore to separate the boats, why the opposite arrow is not Undo, and what is known about the other harbours.
Right → Right → Left is the reported three-move solution for the opening harbour. Blue must reach the round dock and amber the diamond dock on the same turn.
Twofold Harbour level 1 solution: Right, Right, Left in three moves
Both boats follow the same arrow. The shoreline can stop one while the other advances: the first two Right presses hold amber at the right edge and shift blue. The final Left brings the pair home. A public playtest thread explains the sequence and another participant reports verifying it with actual key presses.
Reversing direction does not undo a move: the previously blocked boat can become free, changing the state. Press U for a true Undo, R to Restart, or H for a Hint. A dock does not lock a boat in place, so coordinate the final arrival.
Move table (spoilers)
| Condition | Action | Result | Evidence URL | Version | Spoiler |
|---|---|---|---|---|---|
| First Light | Right→Right→Left | Both dock in 3 moves | URL | v1.1 | Major |
| One boat hits shore | Keep shared direction | Free boat advances alone | URL | v1.1 | Medium |
| Need to undo | Press U | Restore previous state | URL | v1.1 | Minor |
| Stuck | H hint / R restart | Get hint or retry | URL | v1.1 | Minor |
| Harbours 9–12 | Use shore to change gap | Up to 23 moves reported | URL | v1.1 | Minor |
The developer says harbours 9–12 are longer, with puzzles reaching 23 moves. Exact move sequences for levels 2–12 were not established here. Version 1.1 added Japanese without changing the levels.
Bottom line: Right, Right, Left. The shore is a spacing tool, not merely an obstacle. Use Undo to test a plan safely.
Sources (2026-10-17): Official game; Playable version; v1.1 devlog; Developer and playtest discussion.
