Description: Reach both continuation routes and five bad endings in the enhanced demo, solve the locked box, and learn how hidden personality choices work.
Enhanced demo v1.1 has seven reachable outcomes: Riven and Gene continuation routes plus five bad endings. The locked-box code is 96877. These are the demo's endings, not a claim that the unfinished full story has only seven outcomes.
All seven outcomes and puzzles (spoilers)
| Ending or puzzle | Choices in order | Result | Source | Build | Spoilers |
|---|---|---|---|---|---|
| Riven | keep eye contact → retaliate despite the risk → talk about the bar → show some sympathy → lean into anger → look → go along with the suggestion → accept some → refuse to abandon him → take his hand | Riven continuation | A | Demo 1.1 (2026-03-13) | ⚠ |
| Gene | keep eye contact → retaliate despite the risk → say the area is restricted → threaten Riven → try to calm down → look away → call him a psychopath → say none of it matters → hold your ground | Gene continuation | A | Demo 1.1 (2026-03-13) | ⚠ |
| Bad 1 | keep eye contact → retaliate despite the risk → talk about the bar → show some sympathy → try to calm down → look → go along with the suggestion → accept some | Bad ending 1 | A | Demo 1.1 (2026-03-13) | ⚠ |
| Bad 2 | keep eye contact → retaliate despite the risk → say the area is restricted → threaten Riven → try to calm down → look away → call him a psychopath → wish Riven dead → refuse emphatically | Bad ending 2 | A | Demo 1.1 (2026-03-13) | ⚠ |
| Bad 3 | keep eye contact → retaliate despite the risk → talk about the bar → show some sympathy → lean into anger → look → go along with the suggestion → accept some → run away | Bad ending 3 | A | Demo 1.1 (2026-03-13) | ⚠ |
| Bad 4 | keep eye contact → retaliate despite the risk → talk about the bar → threaten Riven → lean into anger → look → reject the offer → call him a psychopath → wish Riven dead → refuse emphatically → run away | Bad ending 4 | A | Demo 1.1 (2026-03-13) | ⚠ |
| Bad 5 | keep eye contact → retaliate despite the risk → talk about the bar → threaten Riven → lean into anger → look → reject the offer → call him a psychopath → wish Riven dead → refuse emphatically → finish him here | Bad ending 5 | A | Demo 1.1 (2026-03-13) | ⚠ |
| Escape | take the knife from the body → use it on the door → ram the chair into the door | Door escape | A | Demo 1.1 | ⚠ |
| 96877 | throw the chair → break the left cabinet → enter 96877 in the locked box | Locked box opened | A | Demo 1.1 | ⚠ |
The save point that makes seven runs easier
The developer's example routes all begin by maintaining eye contact and retaliating. Save after those early decisions, then separate the bar dialogue from the restricted-area dialogue. The bar side leads into Riven's branch; the restricted-area side is the starting point for Gene's published route. For Riven, stay with him and take his hand near the end. For Bad 3, follow the same setup but flee instead.
Bad 4 versus Bad 5: one final decision
These two outcomes share the aggressive bar route: threaten Riven, embrace anger, reject the offer and push through the confrontation. Escape at the final choice for Bad 4; choose to finish the confrontation violently for Bad 5. The developer permits either the death-wish or protection-promise dialogue at one intermediate point. The table uses the former for consistency, not because the other option is proven invalid.
Why the code is 96877
The crumpled note and the phone form a two-part clue. Find the sixth red word on the note and convert it using the phone's number mapping: 96877. To access the locked box, throw the chair and break the cabinet on the left. The exit puzzle uses different actions: extract the knife from the corpse, use it on the door, then hit the door with the chair. Switching the two sequences is a quick way to get stuck.
What the walkthrough does and does not prove
The creator calls these seven demo endings, including two continuations; the full game is still being developed. A developer reply also describes hidden, cumulative Riven favor and personality-dependent red dialogue choices. That explains why two seemingly similar playthroughs can diverge. The published routes are reproducible examples rather than a complete mathematical description of the underlying variables. This article was researched from official pages, not verified by playing the browser build.
Sources and verification
[A] Official developer walkthrough, 2026-03-13; [B] Official game page, demo v1.1; [C] Developer and player comments, consulted 2026-10-17; [D] Earlier development schedule, 2025-09-02. The developer's guide explicitly permits multiple ways to reach endings. The source material is English-only; the localized action descriptions are navigation aids, not verbatim in-game button labels. Browser interaction and the exact hidden numeric thresholds remain unverified.
Conclusion
Bottom line: Save after the shared opening, branch toward Riven or Gene, and change the final action to collect the paired bad endings. Use 96877 for the box and knife-then-chair for the exit.
