Trick or Block guide: defend four entrances and survive the Blood Moon

Learn when to block, how to handle all five monsters, why one enemy needs two blocks, and how Blood Moon restores candy.

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Quick answer: Block the direction of a monster as it reaches one of your four entrances. Watch for a mummy that pauses, a pumpkin rocket that suddenly accelerates, a reaper that changes entrances and a minotaur that needs two blocks. Losing all three pieces of candy ends the game.

Where to play and controls

Play Trick or Block, a browser game by maneketako, published October 10, 2026, with an estimated playtime of three minutes. The house has a front door, two side windows and a back entrance. Use W/A/S/D or arrow keys on a computer. On mobile, use the on-screen direction buttons or tap the corresponding screen regions. Check the actual game display to match each key to an entrance.

Step-by-step survival plan

  1. Identify all four entry points before trying to react at full speed.
  2. Track the approaching monster and block its direction when it arrives, not simply whenever it appears.
  3. Keep watching the werewolf's straight approach even as it hops.
  4. Do not mistake the mummy's pose for the end of its attack. Wait for movement to resume and block at arrival.
  5. When the pumpkin rocket ignites, prepare for its sudden rush.
  6. Block the Frankenstein minotaur twice. A single successful defense does not send it away.
  7. If the reaper vanishes, check the adjacent entrance rather than continuing to guard its old lane.
  8. During a Blood Moon, expect stronger monsters. The score is doubled, and completing that event restores one candy.

Threat and response table

Situation What to do Outcome and evidence
Monster reaches a door or window Block that direction Repels it; developer's rules
Mummy stops Watch for its restart Timing advice based on its documented pause
Rocket ignites Prioritize its lane Respond to documented acceleration
Minotaur persists Block again Two blocks required; developer
Reaper disappears Check next entrance Documented adjacent teleport
Blood Moon ends successfully Keep defending until cleared Double score and one candy returned
All three candies are lost Run ends Official game-over condition

Mistakes and frequently asked questions

Why did one block not work? The minotaur requires two. Where did the reaper go? To a neighboring entrance. Should I chase the score multiplier? The Blood Moon doubles points but increases danger; preserving candy is the safer strategic priority when supplies are low.

What counts as winning?

The creator specifies how to repel monsters, lose, and clear a Blood Moon. The publicly accessible description does not establish a fixed final wave or ending. This guide therefore explains repeatable survival decisions, not a claimed full playthrough or a proven frame-perfect strategy. Social-media growth has not been measured.

Bottom line

Focus on arrival timing, the double-block enemy and the teleporting enemy. The monsters want candy; you have somehow become a four-door security system.

References (1)

Next about the same story: 26 Hollow Lane guide: house rating, candy delivery and TRICK escape

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