Start in Practice Mode with the third-person camera and run toward the red landing circle using WASD. Catch the fly ball, check the runners, then press 1–5 to throw to first, second, the cutoff player, third or home. Challenge Mode has 12 stages, each grading ten fielding chances on a 100-point scale.
Where to play
Play on unityroom, listed as 外野フライマスターへの道 and published there on October 26, 2026. The itch.io version is titled 外野守備マスターへの道 (Outfield defense master), originally published October 19 and updated October 26. These different Japanese titles refer to the same gaiya-master game.
From the menu to a completed throw
- Open 操作説明 (Controls) on the title screen. Use Up/Down to choose menu entries, Enter to select, Backspace to return and Space to begin fielding.
- Select Practice Mode, third-person view and the indoor dome. In third person, a red circle marks the ball's projected landing point.
- Move with WASD and look with the mouse. The simulated ball can carry or dip due to spin and drag; outdoor wind adds drift. Keep checking its flight rather than trusting your first guess.
- Use right-click to jump for a high catch and left-click to dive for a difficult reach. These are different actions, not interchangeable catch buttons.
- After the catch, read the runners and choose the throw. The objective is to prevent the relevant advance, not to pick the farthest base by habit.
- Move to Challenge Mode once the basic catch-and-throw sequence feels manageable. Beat each stage's passing score to unlock the next.
| Key | Destination | When to consider it |
|---|---|---|
| 1 | First base | A play needs a throw to first |
| 2 | Second base | Stop an advance toward second |
| 3 | Cutoff player | Relay a long throw |
| 4 | Third base | Challenge an advance toward third |
| 5 | Home plate | Try to prevent a run scoring |
These are baseball decision examples, not verified answers to the game's hidden scoring rules. Always check the on-screen runner situation.
Practice efficiently and score in Endless Catch
Practice Mode controls: Space serves the next ball; Up/Down changes average batted-ball speed; F1/F2/F3 select right/center/left field; V switches camera; N changes stadium. Repeat the same conditions first, then change just one variable—speed, outdoor wind or camera—to understand the difference.
In Endless Catch, each successful catch earns points. The first-person view adds a consecutive-catch combo bonus. A practical training progression is third-person dome → faster balls → outdoor wind → first-person combos. This is coaching advice, not a proven fastest route to a record. The developer says Major difficulty averages about 180 km/h batted-ball speed; Amateur and Pro are easier speed tiers.
Troubleshooting
Mouse won't look around? Click inside the game to lock the pointer; Esc releases it. Keep missing the ball? Compare your position with the third-person landing circle and distinguish jump from dive. Outdoor balls drift? Rehearse in the dome before adding wind. Wrong throw? Review the runners and decide which base matters before pressing 1–5.
Mobile support information conflicts: the developer's Japanese tutorial describes landscape touch controls and unityroom recommends PC while allowing mobile, but the English itch.io text says smartphones are unsupported. PC is the more reliable starting point.
FAQ
How do I get 100 points in every stage? Start with consistent catches and correct throw decisions. Exact score weights, passing thresholds and guaranteed perfect-score routes are not publicly established.
How do I raise my Endless Catch score? Keep making catches; first-person consecutive catches can earn combo bonuses. The multiplier is unverified.
Gamepad controls? Left stick moves, right stick looks, A jumps, B dives. Hold R plus A/X/Y/B/RT to throw to first/second/third/home/cutoff.
Bottom line: find the red circle, catch with the appropriate movement, then make the correct base decision. An outfielder's job isn't finished when the glove closes.
Sources: unityroom listing, itch.io official release, developer's detailed tutorial, October 20, 2026. Checked October 27, 2026 JST. Controls and modes are official; practice order and runner examples are suggestions. No completed hands-on run or verified scoring formula is claimed.





