Description: A developer-backed route chart for twelve demo endings, loop history, potions, embraces, train choices and CG status.
The demo has twelve endings. Sage romance, Ending 10, requires a new run after meeting him. Ignoring Yasha can lock you into Ending 2; the developer recommends Block instead. Full spoilers follow.
All twelve endings
| Ending | Conditions and actions | Outcome | Evidence URL | Build | Spoiler |
|---|---|---|---|---|---|
| Ending 1 | Ignore Yasha’s texts or fail a timed choice | Developer-described outcome; not replayed | https://bigmamafatcat.itch.io/bound-by-fate-cursed-soulmates/devlog/918530/endings-guide-development-schedule | demo v1.0 / guide 2025-04-04 | ⚠ |
| Ending 2 | Go to the store with Yasha → children sound lovely → accept him in later texts |
Developer-described outcome; not replayed | https://bigmamafatcat.itch.io/bound-by-fate-cursed-soulmates/devlog/918530/endings-guide-development-schedule | demo v1.0 / guide 2025-04-04 | ⚠ |
| Ending 3 | Do not block the profile → Excitement → omg, thank you! → coffee → oh no he's crazy → but he's hot → prioritize Yasha over work |
Developer-described outcome; not replayed | https://bigmamafatcat.itch.io/bound-by-fate-cursed-soulmates/devlog/918530/endings-guide-development-schedule ; https://bigmamafatcat.itch.io/bound-by-fate-cursed-soulmates/comments?before=86 | demo v1.0 / guide 2025-04-04 | ⚠ |
| Ending 4 | After meeting Sage in an earlier run, start run three or later and RUN to the store |
Developer-described outcome; not replayed | https://bigmamafatcat.itch.io/bound-by-fate-cursed-soulmates/devlog/918530/endings-guide-development-schedule | demo v1.0 / guide 2025-04-04 | ⚠ |
| Ending 5 | Do not give Yasha the potion; be kind, pass the timer and choose Embrace |
Developer-described outcome; not replayed | https://bigmamafatcat.itch.io/bound-by-fate-cursed-soulmates/devlog/918530/endings-guide-development-schedule | demo v1.0 / guide 2025-04-04 | ⚠ |
| Ending 6 | Give Yasha the potion → Embrace → I'm nobody |
Developer-described outcome; not replayed | https://bigmamafatcat.itch.io/bound-by-fate-cursed-soulmates/devlog/918530/endings-guide-development-schedule | demo v1.0 / guide 2025-04-04 | ⚠ |
| Ending 7 | Give the potion → Embrace → I'm.... |
Developer-described outcome; not replayed | https://bigmamafatcat.itch.io/bound-by-fate-cursed-soulmates/devlog/918530/endings-guide-development-schedule | demo v1.0 / guide 2025-04-04 | ⚠ |
| Ending 8 | Stall Yasha at the final confrontation and board the train | Developer-described outcome; not replayed | https://bigmamafatcat.itch.io/bound-by-fate-cursed-soulmates/devlog/918530/endings-guide-development-schedule | demo v1.0 / guide 2025-04-04 | ⚠ |
| Ending 9 | Take a weapon, then push Yasha from the station platform | Developer-described outcome; not replayed | https://bigmamafatcat.itch.io/bound-by-fate-cursed-soulmates/comments?before=95 | demo v1.0 / guide 2025-04-04 | ⚠ |
| Ending 10 | Third or later run after Sage meeting → accept his potion and romantic tether → Stall → Shout for Sage; Block Yasha if ending 2 intrudes |
Developer-described outcome; not replayed | https://bigmamafatcat.itch.io/bound-by-fate-cursed-soulmates/devlog/918530/endings-guide-development-schedule ; https://bigmamafatcat.itch.io/bound-by-fate-cursed-soulmates/comments?before=95 | demo v1.0 / guide 2025-04-04 | ⚠ |
| Ending 11 | Accept Sage’s plan but decline the romantic tether, or meet him for the first time on run two → Stall → Shout for Sage |
Developer-described outcome; not replayed | https://bigmamafatcat.itch.io/bound-by-fate-cursed-soulmates/devlog/918530/endings-guide-development-schedule | demo v1.0 / guide 2025-04-04 | ⚠ |
| Ending 12 | Without Sage romance, flee the house during the pursuit and try to push Yasha from the platform | Developer-described outcome; not replayed | https://bigmamafatcat.itch.io/bound-by-fate-cursed-soulmates/devlog/918530/endings-guide-development-schedule | demo v1.0 / guide 2025-04-04 | ⚠ |
The new-run requirement
First reach a scene where you meet Sage during a Yasha-oriented playthrough. His romance is available in a later new run, normally the third or beyond. Loading an old save does not necessarily advance the persistent loop counter. Use Skip for repeated scenes. Ending 4 likewise requires meeting Sage first and running to the store on a subsequent run.
Why Ending 10 becomes Ending 2
Accept Sage’s plan when he brings the potion, agree to the romantic tether and finish with Stall followed by Shout for Sage. A hidden wariness value for Yasha can send you into Ending 2 early. The developer specifically advises blocking Yasha after your meeting with Sage rather than ignoring his texts. The exact scoring thresholds have not been published.
Potions, embraces and the platform
Ending 5 requires an embrace without giving Yasha the potion. Endings 6 and 7 require the potion and embrace, then split at the final answer. For Ending 9, take a weapon and push Yasha from the platform; Ending 12 begins by fleeing the house. A player reported reaching 9 by accepting Sage’s plan, declining to text Sage, taking a weapon and pushing Yasha; another player confirmed success. That is community evidence rather than a guaranteed developer route.
CGs and the planned release
The current itch.io download is demo v1.0. The developer added a bonus CG to Ending 3 and previously said the demo lacked a gallery for revisiting all illustrations. The July 31, 2026 announcement plans a full release and past-life DLC for December 28. Steam lists sixteen CGs for that future edition, not a verified collectible count in the demo.
Verification and content warnings
Checked October 22, 2026 against the April 4, 2025 guide, developer replies and July 2026 announcement. No firsthand playthrough or internal-variable measurement was performed. English option names are retained for matching the game interface. The game is labeled 18+ and discusses stalking, violence, death and self-harm.
Bottom line
Track the run number, potion, embrace and station decision separately. For Sage Ending 10, check the third-run condition and Block first. The most useful weapon against a supernatural red string may be a very ordinary block button.
Primary sources
- Official demo: https://bigmamafatcat.itch.io/bound-by-fate-cursed-soulmates
- Developer guide, 2025-04-04: https://bigmamafatcat.itch.io/bound-by-fate-cursed-soulmates/devlog/918530/endings-guide-development-schedule
- Developer reply: Block versus Ignore: https://bigmamafatcat.itch.io/bound-by-fate-cursed-soulmates/comments?before=95
- Developer comments: Ending 3 and CG: https://bigmamafatcat.itch.io/bound-by-fate-cursed-soulmates/comments?before=86
- Full release announcement, 2026-07-31: https://bigmamafatcat.itch.io/bound-by-fate-cursed-soulmates/devlog/1610108/bound-by-fate-to-be-released-in-full-on-12282026-
- Steam release page: https://store.steampowered.com/app/4374750/Bound_By_Fate__Cursed_Soulmates/







