Give Fire to Mage, Shield to Knight, Heal to Cleric and Frost to Ranger. These four ★ matches strengthen spells and trigger PERFECT DEAL, adding one to your combo. A card arrives every 1.6 seconds; a full four-card hand burns its oldest card when another arrives, breaking the combo.
Play, affinities and controls
Open the free browser game. You distribute spells while four heroes fight a bookkeeping golem, the Grand Auditor.
| Hero | ★ Favorite | ✗ Fumble | Favorite bonus |
|---|---|---|---|
| Mage | Fire | Shield | Double Fire damage |
| Knight | Shield | Frost | Strong shield also protects a neighbor |
| Cleric | Heal | Fire | Heals the whole party |
| Ranger | Frost | Heal | Freezes the boss |
Fire damages the boss. Frost deals minor damage and delays its attack wind-up. Heal restores the recipient and some health to the others. Shield blocks the next hit. A ✗ pairing backfires and resets the combo.
Drag a card to a hero or click the card and then the hero; touch works too. On keyboard, 1–4 select cards and A/S/D/F select heroes. Check the actual on-screen order before assuming a key maps to a particular character. P/Esc pauses, M mutes and R restarts on the end screen.
From the first deal to victory
- Read the ★ and ✗ markers beneath each hero and prioritize a favorite match.
- Deal before the four slots remain full for too long. Another card comes every 1.6 seconds, and overflow burns the oldest card and ends your combo.
- When the boss marks a target, watch the charge bar above that hero. Consider Shield before impact, Frost to slow the wind-up or Heal to recover. This is tactical reasoning from the rules, not a tested guaranteed sequence.
- In Phase II, two heroes can be targeted together. Knight's favorite Shield covers a neighbor too, so check their positions.
- Phase III introduces FULL AUDIT, a party-wide slam. Watch health and incoming attacks, and plan defensive cards. The exact attack interval and required number of cards are unverified.
- After winning, DEAL AGAIN returns the boss with 15% more HP and speed. You can attempt another loop.
| Problem | Check | Response |
|---|---|---|
| Combo breaks | ✗ card or full hand | Review affinities and free slots |
| Card disappears | Four-card limit | Deal before the next draw |
| Hero is marked | Charge bar | Shield, delay or heal |
| Team struggles in Phase III | FULL AUDIT hits everyone | Prepare defense beforehand |
FAQ and sources
What about neutral pairings? The creator documents ★ bonuses and ✗ failures but not every neutral result. How many points is PERFECT DEAL? It adds one combo step; the complete score formula is unspecified. What exactly causes defeat? The published description gives no precise threshold. These suggestions are based on developer rules, not a firsthand completed run.
The official game page lists publication at 06:19 UTC on October 25, 2026. The Trijam #395 submission confirms the entry. No individual X post or social growth figure was verified. Keep your four-card paperwork in order before the auditor arrives.






