Dealer of Destiny guide: best spell matches, PERFECT DEAL and FULL AUDIT

Match four heroes to Fire, Shield, Heal and Frost, avoid overflowing your hand, and prepare for the Grand Auditor's three phases.

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Give Fire to Mage, Shield to Knight, Heal to Cleric and Frost to Ranger. These four ★ matches strengthen spells and trigger PERFECT DEAL, adding one to your combo. A card arrives every 1.6 seconds; a full four-card hand burns its oldest card when another arrives, breaking the combo.

Play, affinities and controls

Open the free browser game. You distribute spells while four heroes fight a bookkeeping golem, the Grand Auditor.

Hero ★ Favorite ✗ Fumble Favorite bonus
Mage Fire Shield Double Fire damage
Knight Shield Frost Strong shield also protects a neighbor
Cleric Heal Fire Heals the whole party
Ranger Frost Heal Freezes the boss

Fire damages the boss. Frost deals minor damage and delays its attack wind-up. Heal restores the recipient and some health to the others. Shield blocks the next hit. A ✗ pairing backfires and resets the combo.

Drag a card to a hero or click the card and then the hero; touch works too. On keyboard, 1–4 select cards and A/S/D/F select heroes. Check the actual on-screen order before assuming a key maps to a particular character. P/Esc pauses, M mutes and R restarts on the end screen.

From the first deal to victory

  1. Read the ★ and ✗ markers beneath each hero and prioritize a favorite match.
  2. Deal before the four slots remain full for too long. Another card comes every 1.6 seconds, and overflow burns the oldest card and ends your combo.
  3. When the boss marks a target, watch the charge bar above that hero. Consider Shield before impact, Frost to slow the wind-up or Heal to recover. This is tactical reasoning from the rules, not a tested guaranteed sequence.
  4. In Phase II, two heroes can be targeted together. Knight's favorite Shield covers a neighbor too, so check their positions.
  5. Phase III introduces FULL AUDIT, a party-wide slam. Watch health and incoming attacks, and plan defensive cards. The exact attack interval and required number of cards are unverified.
  6. After winning, DEAL AGAIN returns the boss with 15% more HP and speed. You can attempt another loop.
Problem Check Response
Combo breaks ✗ card or full hand Review affinities and free slots
Card disappears Four-card limit Deal before the next draw
Hero is marked Charge bar Shield, delay or heal
Team struggles in Phase III FULL AUDIT hits everyone Prepare defense beforehand

FAQ and sources

What about neutral pairings? The creator documents ★ bonuses and ✗ failures but not every neutral result. How many points is PERFECT DEAL? It adds one combo step; the complete score formula is unspecified. What exactly causes defeat? The published description gives no precise threshold. These suggestions are based on developer rules, not a firsthand completed run.

The official game page lists publication at 06:19 UTC on October 25, 2026. The Trijam #395 submission confirms the entry. No individual X post or social growth figure was verified. Keep your four-card paperwork in order before the auditor arrives.

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